Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port. The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to be found.
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edit: Review based on Retro edition
Atmospheric, intense, fun and scary.
Environment is peace of art. Game feels like FPS Silent Hill & Resident Evil 1&2.
Horror element is not jump scares (there is still couple of them), but nicely done atmospheric feel of despair. It will scare you, but you will also feel moments of power when mowing monsters down with shotgun, until it's back to despair because you run out of ammo.
Many horror games have problem where you will get used to monster which haunts/chase you whole game and you lose all sense of horror.
You will of course get used to some of monsters though the game, but game has nice habit to throw new monster at you time to time to deal with. And majority of those monsters are not just new models, but their abilities and behaviors are different which helps to keep the horror element throughout game.
Level design is amazing for gzdoom. It looks so beautiful and full of details. There are multiple paths you can take, secrets to find and some traps. I only got lost twice.
Inventory management is little clunky. Specially crafting. It has it's moments, but cooking food is so tedious I threw my cooker away and started using medicines to reduce poisoning from rotten food.
I also liked that you will not just use food for reducing hungry meter, but also for boosting stamina.
Ok, in reality it doesn't make any sense that you eat 3 canned food just to get stamina boost to get rid of four pesky monsters from your face faster, but in this game it works. There is plenty of food everywhere, but you will run out of it if you try max your stamina constantly, so you have to make some choices when you need that extra boost.
Melee weapons are your best friends. You will always need at least one. Their usage is easy and stamina system stops you for spamming attacks like a maniac. Hitboxes are overall good, expect those pesky flying lost soul like monsters. I almost always miss them so I stopped using melee against them and just threw some rock at them.
Guns feel good. Doom like good. It was always happy times when I found some shotgun shells to donate for group of monsters.
Story? Well... nhah. It has it's moments, but it was better when you didn't know what was going on.
Overall good atmospheric survival horror FPS.
9/Tshsishsish.
As of now, I have been only able to play 2 chapters due to some weird bugs(?) preventing me to play the rest game. But those 2 chapters were spooky and enjoyable.
Transforms DOOM 2 into something else entirely. The gold standard for mods.
This is great! It feels good to ply something new. 9/10
Jeden z fajniejszych survival horrorów na moddb obok sławetnego Cry of Fear i AoM:DC, którymi autor także się inspirował. Pograłem i polecam - "Penumbra", czy tam inna Amnezja to to nie jest, ale daje radę i bawiłem się przy tym świetnie. Element craftingowy, plus dbanie o wytrzymałość sprzętów, tony broni białej i konieczność walki niemalże w zwarciu czynią z tego tytułu naprawdę wymagającą grę.
Zagrajcie - nie zawiedziecie się.
Great total conversion, this is not a mod anymore, great example of what the modding community can accomplish.
Probably what 99% of retro (and non-retro) Unity engine horror games want to be.
P.S.
Yes, I know it has nothing to do with Unity.
One of the best doom mods I have ever played.