"Ambitious and impressive" -Giant Bomb

"A real testament to what’s capable with the modern GZDoom engine" -Rock Paper Shotgun
"One of the most technically impressive things I've seen in a long time." -Kotaku

"A remarkable survival horror" -PC Gamer


Madness has arrived...

Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port. The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away.

Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to be found. Survive in 6 chapters, against over 8 horrifying fiends with a large assortment of weapons. The mod with the assistance of the source ports introduces many new graphical features, including 3D models and high resolution textures.


Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port.

The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away.

Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to he found. The further you travel into the concrete jungle, the more the situation ends up unraveling, and where you were heading is no longer clear. Find letters scattered around the world and uncover the mystery of what happened.


Survive in 6 chapters

Explore the island of Fort Oasis in 6 chapters. In these chapters you will fight through apartments, utility tunnels, shopping centers, before reaching the city center and the mines that await you.

Fight against horrifying fiends

In every chapter, you will encounter new and even more horrifying creations. Each one processing their own unique attack patterns. Learning these is vital to surviving the oncoming onslaught.

Dispatch of them with a large assortment of weapons

Use anything you can find on the island to fight against the forces of evil. There are guns, but ammo for them is incredibly hard to come by. You will mostly be relying on tireirons, pickaxes, shivs and garden tools. Most of these can be crafted and some can be upgraded to wield more powerful blows.

The mod with the assistance of the source ports introduces many new graphical features, including 3D models and high resolution textures.

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Today I'm revealing some stuff a friend and I have been working on in sort of secret for the last couple of years. A remaster of Total Chaos is indeed in the works, and is using the Unreal Engine 5.

Here is how it is shaping up!

tc1tc2tc3

No announcements for release dates at this time (still a couple years away), however the game will be dropping as its own standalone package.

Check back soon for more information, and don't forget to join our communities!

@wadaholic on Twitter

Join our Discord server here

End of the Line

End of the Line

News 6 comments

Final thoughts, future of Total Chaos, the next project, all revealed!

Total Chaos Directors Cut released (along with Retro)

Total Chaos Directors Cut released (along with Retro)

News 10 comments

Total Chaos Directors Cut full release is finally here! Now including New Game + and the Retro Edition.

Still to come!

Still to come!

News 10 comments

After the release of Total Chaos DC, there is still a little more to do on it. The anticipated 1.0 release of DC has been pushed back several times. Not...

Total Chaos Directors Cut Status

Total Chaos Directors Cut Status

News 8 comments

Right now (being the last day of June), it really isn’t looking like we will be hitting the June deadline that I posted a couple months back. I will...

Add file RSS Files
Total Chaos - Directors Cut (1.40)

Total Chaos - Directors Cut (1.40)

Full Version 34 comments

Expansion pack for Total Chaos, containing lots of content cut from the original release of the mod. Does not require 1.0 or DOOM2.WAD to play. This latest...

Total Chaos - Directors Cut (Retro Edition, 1.40)

Total Chaos - Directors Cut (Retro Edition, 1.40)

Full Version 7 comments

Retro Edition, has reduced texture resolutions and poly-counts for improved performance. Save files from other versions of Total Chaos are not compatible...

Total Chaos - Directors Cut (Retro Edition, 1.33)

Total Chaos - Directors Cut (Retro Edition, 1.33)

Full Version 10 comments

UPDATE: FIXES EXPLOSIVE WALL BUG. Retro Edition, has reduced texture resolutions and poly-counts for improved performance. Save files from other versions...

Total Chaos - Directors Cut (Retro Edition, 1.32)

Total Chaos - Directors Cut (Retro Edition, 1.32)

Full Version 4 comments

Retro Edition, has reduced texture resolutions and poly-counts for improved performance. Save files from other versions of Total Chaos are not compatible...

Total Chaos - Directors Cut (1.32)

Total Chaos - Directors Cut (1.32)

Full Version 63 comments

Expansion pack for Total Chaos, containing lots of content cut from the original release of the mod. Does not require 1.0 or DOOM2.WAD to play. This latest...

Total Chaos - Directors Cut

Total Chaos - Directors Cut

Full Version 29 comments

Expansion pack for Total Chaos, containing lots of content cut from the original release of the mod. Does not require 1.0 or DOOM2.WAD to play. Contains...

Post comment Comments  (90 - 100 of 671)
reidspeed
reidspeed - - 66 comments

how do i get the key to the room with the shotgun?

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Guest
Guest - - 698,095 comments

press the button in the spiders nest it opens up a garage door to a ware house type thing with a key to the shotgun room and lots of precious items.

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Guest
Guest - - 698,095 comments

hi im having a bit of issue, my textures are kind of moving/warping, the boat for example in the beggining is moving, dissapearing and reappearing, trees are flickering, please help

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Argoon
Argoon - - 1,082 comments

If you have a modern AMD GPU, on the latest drivers, this game, unfortunately for some reason stopped working the only way to make it work again, is to manually update the game to the lasted GZDoom engine, with the experimental vulkan render.
Is not very hard to do that, is just a matter of copy pasting files and overwriting older ones but you need to know what files is the engine and what files are the game, the easy way to know that, is to download the new GZDoom engine, look at the engine folder and compare it to the game folder, if files and folders have the same name then they most be the engine files.
Btw the latest engine, may have extra files/folders that the older one didn't have and those need to be copied also.

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Guest
Guest - - 698,095 comments

damn i have like, no idea how id even do that. Guess ill have to figure it out

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Guest
Guest - - 698,095 comments

is there any way to force multiplayer, any mod or method anyone has gotten to work?

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wf.
wf. - - 10 comments

Might be possible because GZDoom has an obscure netplay feature, but it probably would just not work or would be incredibly janky since the players have no playermodel or a sprite to begin with.

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Argoon
Argoon - - 1,082 comments

I don't think so, afaik this game has no multiplayer support but the engine and game assets are open source, so someone that knows c++ coding and maybe some Quake 3 modding can modified it. Btw Quake 3 because, this game uses some of the Quake 3 engine assets (md3 files), but I don't know, if working in it is exactly like working with Quake 3 engine (idTech 3).

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Operator_Max1993
Operator_Max1993 - - 231 comments

honestly that would be pretty cool
having to survive with your friends, sharing items together

Zikshadow did make a mod that adds the monsters and items in the vanilla and modded levels which was cool

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SoDOOManiac
SoDOOManiac - - 184 comments

wadaholic, so I finished NG+, and I hope that when you make Total Chaos: Ultimate Edition for Steam/other game stores' commercial release (many fans of your work will buy it, I'm sure), you will replace the NG+ final hunter duel maze with a mine maze with some instances of another new item: Large Remote Explosive and several locations where you can place and detonate them to collapse the mine tunnel, which will kill the Hunter with the avalanche when he's in those locations. Pretty logical as no conventional weapons can do that throughout the whole game. Also, if the Hunter gets killed with the avalanche, the tunnel wall in the tunnel collapse location where the Hunter was killed should break to reveal another parallel tunnel, open and lit from the outside (light at the end of the tunnel, the game ends with a good ending when you walk towards that).

GREAT WORK, PROBABLY THE GREATEST ON GZDOOM ENGINE EVER!

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