Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port. The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to be found.

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Unloading weapons? (Games : Doom II : Mods : Total Chaos : Forum : Feature Suggestions : Unloading weapons?) Locked
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Nov 20 2018 Anchor

With the way Total Chaos handles weapons would it be at all possible to 'unload' weapons like the pistol?

On a related note it seems that pistols (and other weapons) share ammunition, in that a pistol with a full magazine and a pistol freshly picked up both contain 8 rounds, firing one removes ammo from the other and vice versa, probably something to do with the engine reading the weapon as the same gun, perhaps you could instance individual weapons?

Or if the player already has a pistol instead add a magazine to the inventory.


Dec 30 2018 Anchor

Will be implemented into the directors cut :D

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