The mod is pretty much Classic Battletech but put into more of TA's scale of battle. it supposed to feel and emulate most of the classic battle tech universe yet still be a fun rts like TA, with the obvious restrictions of the TA engine. Right now it is in beta testing phase, and there are 2 factions. inner sphere and clan, 2 tiers light and medium. The last tier is being worked on now which which will have the heavies and assault class mechs, vehicles, and air support. It will probably be included in the next release. After its release I will probably fill in a few holes with some more units to help game play and balance.
The model is based off a high poly model by pawel, and differs from the Blood Asp shown in the Technical Read Out. The main difference is the two gauss-rifles on the top. I can't decide if I want to keep them or change it to be more true to the TRO.
I should note: The last 3 images are not the Total Annihilation image that this mod is being made for, they are made using the Spring engine. They were made for glamor/ entertainment and to show the models used in this mod.
yeah no wonder the original TA engine can't stand such gfx,but lets see if you guys can make it handle it
What do you mean by "make it handle it"?