For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!

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Report RSS Almost all units added by TA:Escalation (view original)
Almost all units added by TA:Escalation
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Hallvard
Hallvard - - 94 comments

I have the newest version, but i have not seen this huge core cannon and that big arm unit on leg :O This is new units in next version or what? Escalation is great, really good work. Are you planning to make some new units on T1 and T2?

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TheRegisteredOne Author
TheRegisteredOne - - 86 comments

There is the Manticore, Jammer Towers, Resource Generators, Advanced Storages, UW Resource units, Floating plasma cannons, Hover Carriers. Geo Upgrades. And various changes to all units in T1 and T2. But T1 and T2 factories are already overcrowded in OTA. If any mod adds a lot of T1 and T2 units, it is probably unbalanced. TA:Esc balance is determined by multiplayer tests and feedback from frequent games on game ranger.

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Lex-the-Pikachu
Lex-the-Pikachu - - 262 comments

v5.0 don't have that, this is to come

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Description

Almost all units added by TA:Escalation minus a few examples. This include units that will included in the next release. As well as some units that will be cut.

FULL IMAGE: Media.moddb.com