Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units. Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

Report RSS Version 1.00.32 (15 December 2018) and Version 1.00.36 (17 March 2019)

Jubilee version of the Titanium Wars Mod. Ten years ago (15 December 2008) it was the first day of the development of the Titanium Wars Mod. Now the Mod has reached its primary goal: to make good dynamic balanced gameplay for all classic W40k races with almost all Games Workshop units, also Titans and Titan-like units. Now you can see new update with new features. Many important changes. Also important changes in campaign.

Posted by on

Jubilee version of the Titanium Wars Mod. Ten years ago (15 December 2008) it was the first day of the development of the Titanium Wars Mod. Now the Mod has reached its primary goal: to make good dynamic balanced gameplay for all classic W40k races with almost all Games Workshop units, also Titans and Titan-like units. Now you can see new update with new features. Many important changes. Also important changes in campaign. This is another FC-version (FC = Final Candidate). In our time any TWM-version may be last. TWM-project is almost completed now.

Version 1.00.32 (15 December 2018)

Change log
==========

- Great news (!) about Heroes system. Since version 1.00.32 levels and experience of all units will restore correctly after save-load procedure. I (GrOrc) made new version of Heroes scar-script with this good feature. Item 2.12 in the Titanium Wars FAQ is no longer actual for versions of TWM-DC 1.00.32 and TWM-SS 1.00.20.
- Tau Warrior (and Shas'ui) model was remade by GrOrc. Universal functionality (including melee fight with Bonding Knife in hand).
- XV88-2 Broadside Battlesuit model and its OE-code was essentially improved by GrOrc.
- New unit XV88 Broadside Battlesuit. A variant of XV88 Broadside Battlesuit with missile weapons. This unit has artillery role for Tau race. Limit 4.
- XV8 and XV89 Crisis Suits have wargear upgrades now (Multi-tracker, Shield Generator, Target Lock). AI able to use them too.
- XV89 Crisis Suits have second weapon choice now.
- New elite unit for Tau: XV8 Crisis Battlesuit Bodyguard Shas'vre. Limit 2.
- XV8 Crisis Honor Guard (in campaign) has more weapon variants now.
- Build animation with crane for Coalition Center.
- Kroot Shapers have Feed the Monster ability now. Restores 2000 HP for Krootox and Greater Knarloc.
- Kroot Hounds has Cannibalize ability now (OE-coded too).
- XV22 Stealth Field and XV89 Energy Shield are two different weargear researches now (in skirmish).
- XV89 Commander model and OE-code was updated (GrOrc). More good behaviour of this unit.
- Night Spinner Grav Tank is essentially more effective against buildings. This is new tactical role for this unit.
- Mobilize for War research and Annihilate the Enemy research increases maximum squad size of Dark Reapers and Fire Dragons now.
- Autarch has Wider Vision of Battle ability now. In accordance with the Path of Command. Dramatically increases the line of sight around all squads.
- New uber-turrets were added for Imperial Guard.
- Necron Ghost Ark uses support cap 1 now.
- Vindicator (for CM and SM) uses support cap 3 now.
- Additions for "cap system". Some units for some races increases maximum squad cap and support cap by 4: Chosen Champions for Chaos, C'tans for Necrons, Chapter Master for Space Marines, XV89 Commander for Tau. Imperial Guard has same effect after obtaining Governor's Raiment wargear for Company Commander. Ork Warboss increases population cap by 10 and maximum support cap by 4. Avatar of Khaine increases maximum squad cap by 8 (new value) and support cap by 10 (old value) for Eldar.
- All maps (both MP and SP) was remade with new FoW functionality. Player see far now.
- Fixed bug with wrong position of animation of Fighta Bomma for player. In addition, now Fighta Bomma can fire on enemy targets while landing operations.
- File "autoexec.lua" was changed for new functionality. Read the file "WarhammerFilm(eng).txt" about it.
- Skirmish game setup screen was made more correctly and comfortable. Also more comfortable listboxes in Army Painter.
- Race info was added to Military Tab of post game summary screen.
- Fixed scar-script bug in Necron Stronghold related to the Beacon of the Void Dragon (right-bottom corner of the map). Thanks to gunbox for bug-reports.
- New improved algorisms was added for Chronometron Beacons and Beacon of the Void Dragon in Necron Stronghold. Now transport vehicles can be affected by their abilities.
- Some important cosmetic changes.
- UCS-files were updated.
- Readme-files were updated.


Version 1.00.33 (10 January 2019)

Change log
==========

- Some important cosmetic changes.
- Some rebalance overpatching was made.
- UCS-files were updated.
- Readme-files were updated.


Version 1.00.34 (28 February 2019)

Change log
==========

- Communications Tower allows deep strike for Tau vehicles now.
- All Crisis Suits have correct sign of sept on backside now.
- Tau LPs have correct sign of sept now (like Tau turrets in all previous versions of the TWM).
- Fixed bug (from Relic) with OE-code for XV-22 Tau Commander (incorrect wargear upgrades while dying).
- Commissar Execute has effect on special weapons now.
- Fixed scar-script bug in IG Stronghold (inherited from Relic itself). Thanks to TombsLord for report.
- Some rebalance overpatching was made.
- Some important changes.
- UCS-files were updated.
- Readme-files were updated.

Version 1.00.35 (8 March 2019)

Change log
==========

- Main event in this new version of the Titanium Wars Mod: O'Shaserra - Commander Shadowsun and her special drones (Command-link Drone and MV52 Shield Drone) were added as playable unit, like it was been done in previous TWM-SS version 1.00.23 before. New legendary hero in the TWM now. 3D-kitbash, new animations, OE-code, and gameplay realization from GrOrc. Also thanks to Obsorber for his good texture work for new drones. Also thanks to Thudmeizer team for their good work over new sounds for DoW and voice artist Sakura LaTeSang as Shadowsun voice. Now TWM has quality placeholder for Commander Shadowsun.
- Tau Barracks increases Squad Cap by 2.
- More correct AI behaviour for some important aspects.
- UCS-files were updated.

Version 1.00.36 (17 March 2019)

Change log
==========

- Special network edition (!). Titanium Wars Mod was optimized for network (online) game:
-- Network game setup screen was remade as in skirmish before. Correct sizes for listboxes.
-- Even more correct AI behaviour. Including for network play.
-- All scar-scripts (including AI Donations!) were re-made for network compatibility. Known sync errors in network game were fixed. In particular:
--- No more sync errors with AI Donations. However now AI Donations works differently in network game: all players (both human-players and computer-players) automatically exchange resources (in equal manner).
- Some other important changes.
- UCS-files were updated.

-----

P.S. Do not ask me about small patch for ver.1.00.32. Just download new updated full version.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: