Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units. Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

Report RSS Titanium Wars Mod for Soulstorm was released today!

Titanium Wars Mod for Soulstorm available now! Two new races Dark Eldar and Witch Hunters were developed within Titanium Wars framework. Now you can see this old huge project in new form.

Posted by on

Titanium Wars Mod (TWM) for Soulstorm available now! Two new races Dark Eldar and Witch Hunters were developed within Titanium Wars framework. Now you can see this old huge project in new form. All TWM features work now on Soulstorm engine. The main features of this Mod are the same as in the DC-version:

- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!

Visit the official TWM SS forum here:
Forums.relicnews.com
for more information and discuss.

New features for new races (this is small part of TWM readme-file):

Dark Eldar:
===========
- Archon model was replaced by Archon model from the campaign. Wargear was added for using just as for all commanders of any other races in this Mod.
- Warp Beast Pack max limit 6.
- All machinery of Dark Eldar has the jump ability now. OE-code for all models of vehicles was remade properly.
- Reaver Jetbike model was replaced. Thanks to Horus Heretic for model. New weapon upgrades were added. OE-code was changed for adding jump ability too.
- New ability Shadow Beam was added for Ravager. Special powerful shot. Effective only against Vehicle High, Monster High, and Buildings High.
- New ability Shadow Dancing was added for Ravager. Temporarily cloaks Ravager and reduces damage from enemy ranged attacks.
- Ravager max limit 4.
- Dais of Destruction max limit 2.
- Tower of Dominance was added as defensive turret. Max limit 16 per HQ.

Witch Hunters:
==============
- This race was renamed. Sisters of Battle renamed to Witch Hunters. This is canonical name of this faction from the tabletop W40k game with its own classic Codex. This race will be realized in this Mod framework as a union of Ecclesiarchy and Ordo Hereticus with full compliance with the Codex.
- Canoness model was replaced by Canoness model from the campaign. Wargear was added for using
just as for all commanders of any other races in this Mod.
- Sister Repentia Squad max limit 4.
- Rhino Transport max limit 6.
- Penitent Engine max limit 6.
- Exorcist max limit 4.
- Ordo Hereticus Inquisitor Lord was added. The new commander unit with his own retinue: Acolyte, Servo Skull, Hierophant, Storm Trooper Bodyguard.
- Storm Troopers Squad was added with corresponding sergeant. Storm Trooper and Storm Trooper
Sergeant models were OE-coded for correct work of Missionary abilities (Missionary can be attached to this squad). Model of Storm Trooper Sergeant is also used as an Acolyte, so the necessary changes were made in the OE-code in addition.
- Combat Servitors Squad and Gun Servitors Squad were added. They have repair ability. Leader of this squads is Techpriest with Auspex and Reset Servitors abilities.
- Vindicare Assassin was added. Max limit 1.
- Eversor Assassin was added. Max limit 1.
- Inqusitorial Chimera was added. This is improved version of Chimera with modified Predator turret.
- Inqusitorial variants of Land Raider, Land Raider Crusader, and Land Raider Redeemer were added. Cumulative max limit 3.
- New building Inquisitorial Landing Pad was added. Max limit 1 per HQ. It adds 10 squad points and 10 support points. All inqusitorial units can be built here. Deep strike on Thunderhawk can be used from here.
- Multi-Melta Turret was added as improved variant of defensive turret. Max limit 4 per HQ.

Other races were essentially improved too. See readme file in Mod's archive for details. Now you'll see good game with new quality of gameplay. Old project got its second wind.

Good luck in your epic battles in Warhammer 40000 Universe!!!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: