Doom 2016 weapons ripped from snapmap by AlphaEnt. It features frantic oldschool gameplay, as well as smooth rips, controls responsiveness and a (work in progress) arcade mode for extra mayhem.

Description

Finally, titan (open Beta) is released. A Doom 2016 weapons rip made by AlphaEnt. It features most weapons from snapmap, an optional arcade mode, partial heretic compatibility and optional centered sprites amongst other things. Currently it's on open Beta, so expect few more things on the future.

Preview
Titan: Open Beta (Last updated 25/12/21)
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ZH_LD
ZH_LD - - 130 comments

Ayy lets go

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THEWOLVERINE1971
THEWOLVERINE1971 - - 3 comments

is there a console command for weapon tokens?

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AlphaEnt Author
AlphaEnt - - 396 comments

Yes, check the other reply.

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THEWOLVERINE1971
THEWOLVERINE1971 - - 3 comments

because i wanted to test all the weapon animations and i've noticed i cant carry over my progress with each episode in doom 1. at least in my version.

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AlphaEnt Author
AlphaEnt - - 396 comments

Yes, you can type "eztokens" in console. That will grant you 150 tokens. Repeat to get extra +150.

With 300 you unlock everything, so no need to repeat the code more than twice.

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Guest
Guest - - 689,327 comments

did you guys have a problem with the shotgun ? Cause it seems like i can't get it. Using q-zandronum

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AlphaEnt Author
AlphaEnt - - 396 comments

I've got reported of this issue, and i'm trying to figure out what's the problem, since it does work on the versions of the sourceports i'm using.

I have the theory i'm missing some sprites after i've moved the idle animations away from the main files, therefore disabling the weapon load, I guess?

I hope to have that issue solved on later updates. (I had the issue reported before, but I thought it was already solved. Perhaps i solved it on a different backup or broke it again the day before release, otherwise, it is a known issue now)

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ZH_LD
ZH_LD - - 130 comments

Oh ok. I was wondering why I can't equip the shotgun and the plasma rifle

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Guest
Guest - - 689,327 comments

several weapons doesn't appear or work. But the mod still awesome

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AlphaEnt Author
AlphaEnt - - 396 comments

Can you mention which weapons are failing, i believe it might be some missing sprites issue that keeps blocking the weapon on modern sourceports

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brosett311
brosett311 - - 123 comments

Just gonna go ahead and copy-paste my comment from the main thread:

Not sure if I'm doing something wrong here, but I can't seem to pickup the combat shotgun or plasma rifle. Additionally, typing "give all" excludes those two weapons from the arsenal. I don't have any other mods loaded and even digging through the pk3 doesn't reveal anything particularly out of place. Thoughts?

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AlphaEnt Author
AlphaEnt - - 396 comments

Copypasting a reply i've already did somewhere else:

I've got reported of this issue, and i'm trying to figure out what's the problem, since it does work on the versions of the sourceports i'm using.

I have the theory i'm missing some sprites after i've moved the idle animations away from the main files, therefore disabling the weapon load, I guess?

I hope to have that issue solved on later updates. (I had the issue reported before, but I thought it was already solved. Perhaps i solved it on a different backup or broke it again the day before release, otherwise, it is a known issue now)

Reply Good karma+1 vote
Guest
Guest - - 689,327 comments

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