RELATED INFO

TIOcoop Mod can play maps made for BHD, BHDTS and maps made through the Mods Mission Editor.

If you use the Medic Mod, you need to re-move the Medic Mod from your game folder or re-name it before you play any of our Mods.
If you do not re-move or re-name the Medic Mod and you try to join a TIOcoop Mod server you will be punted automatically.

You can always find server info Here in a post called TIO Server IP's and Ports


WHAT TO EXPECT IN THE TIOCOOP92 VERSION


GAME MENU
A new look and layout to the game menu, new fonts, new continuous menu music, new Intro Video and a drum roll when entering a map.

MISSION EDITOR
The Camo Mission Editor was part of the TIOcoop92 but we removed it. It needs more work before it can be used. Your BHD player Character can still be in the correct Camo uniform for the terrain type. (Camo change instructions will be posted on our web)

AI (Artificial Intelligence)
AI will run left and right, roll left and right, go prone, dive to prone, stoop and walk, crawl forwards and sideways, draw backward and sideways, Knee and shoot, walk and shoot, run and shoot, shoot from prone, jump better and have some other styles of running.

New AI - There are AI that throw knives, grenades and flashbangs, A deadly flamerthrower AI, Four wounded soldiers laying on the ground with bodies that twist and flinch from the hips. Three skeletons - One all messed up, Three zombies - one crawls, another zombie walks and the other walk/runs real weird.

You will hear many different weapon sounds coming from the AI. You will have AI going prone, you think you killed them, you turn or go and see and they rise to a crouch and shoot you dead. Some AI will shoot you and then come up and Tea Bag you. Others will kill you and come over and put a few shots into your corpse for good measure.

PLAYER CHARACTERS
New uniforms for player characters, New character faces, Player character speed has increased.

EFFECTS
You will see many different FX, All splashes, ripples, wakes, fountains, bubbles and sprays will have a light blue look. Explosions will have a different coloured thicker smoke and the explosion flames will have a different look and shape. There will be FX giving your map Flying Moths, Butterflies, Fireflies, Mosquitos and Jumping Bugs. Bigger and better electrical sparks, Bigger killzones for explosions and debris spread to match.

Other FX - Fog Mist, Stars, Blinking Stars, Lightning, Large Dust Storms, Intermittent Dust Storms and a Nuclear Explosion Effect.

SOUNDS
Most of the original BHD sounds have been refreshed and hundreds of new sounds added. Hundreds of dialog waves for SinglePlayer maps.

WEAPONS
Seven Assualt Rifles, Five Sniper Rifles, Two Machine Guns, Five Hand Guns, Three (Stinger, Mortar, AT4) Launchers, Satchel Charge.
Additional Weapons
Flamethrower, Molotov Grenade, Throwing Knives, Flare Gun, Timer Satchel (Timer Satchel is non selectable, it's always carried). Thermite Flat Pack (Thermite Flat Pack is non selectable, it is a subclass to the Satchel Charge).
Updated Weapons
An update to the Stinger Missile Launcher, AT4 and Flare Gun (longer lasting Green Flares).

VEHICLES
Donated to TIO and new to BHD is a Mobile Chinook with Armoury and a Mobile Technical with Armoury.

FOLIAGE
Updated Winter foliage, Heaps more Jungle and Desert foliage, New foliage for Volcanic Theme.

BUILDINGS
Jungle Huts, Jungle Structures, more City and Desert buildings, more Winter buildings and Volcanic buildings. Alot of new skins for buildings ( A lot of Skins are not too far removed from the original).

VOLCANIC THEME
A Volcanic Theme has been added. Volcanic terrains, buildings and Rubble, Foliage, Rocks, Lava flows and Erupting Volcano Effects.

THINGS THAT EXPLODE OR GO BOOM (These items never exploded before)
Exploding Fire Barrel, Large Food Crate, C130 Plane, Three Team Sabre Large Oil Tanks, Fountain, Double Telegraph pole, Coffee Table, Small Field Armoury, 16ft Mesh Fence section. The Large Group of Grass catches fire and burns, leaving a clear field of view.


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There is much much more then what is stated above, it's a mappers paradise and a great revisit for all players, especially for players who enjoy Co-Op.

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OBJECTIVE
Our aim with this version is to try and slow down the run and gun style of play and make you use a more tactical approach. Now that the AI are smarter, sharper and have weapons to match, your game play has to change. If you advance to fast you will die. We have a "No AI Re-Spawn" policy in our maps made for our TIOcoop92. So once you have battled hard for that ground, it's yours, no AI re-spawn. Our 92 test server has sixty maps in rotation, all with no AI re-spawn. You are able to install our Mod with BHD only or with BHDTS installed on your computer. Both BHD and BHDTS players can join a TIOcoop Mod server and play together. It does not matter what game type map is being hosted. Our Mod is a BHD Mod and when hosted on Novaworld it will display as a BHD server.

CRYSTAL BALL VIEW
If this Mod generated enough interest, we would consider converting it to a Mod for all game type and not just Co-Op.

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tiocoop version 1 9 2 installer

tiocoop version 1 9 2 installer

Full Version 2 comments

You are able to install our Mod with BHD only or with BHDTS installed on your computer. Both BHD and BHDTS players can join a TIOcoop Mod server and play...

Post comment Comments
mr_peewee8
mr_peewee8 - - 2 comments

Ok, wow. This make the entire game INSANELY difficult. The enemy AI fires with pinpoint accuracy and will absolutely punish you if you pass by even ONE on any convoy mission. Technicals are instadeath if not dealt with withing two seconds, your FRIENDLY AI can tend to instakill you with a .50 Cal if they try to kill an enemy and hit you, and any friendly AI behind you will sodomize you with M16s if you are even slightly in the way of a target. Now, I like realism, and I hated how stupid the enemy AI could be sometimes, but Christ Almighty this is torture. Maybe I am just terrible at the game but holy christ I tried dammit. Other than that, though? I love the new weapons, I love the iron sights, I love the new sounds (hate the old .50 cal sound with a passion), and I love the new textures for U.S Soldiers and the Habr Gedir forces. The enemy AI is just too nuts.

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