Not long after the event that supposedly disrupted the Nomads' activities in the Sirius sector, The Order's scientists made an incredible discovery about the mysterious "hypergate" technology in the heart of Nomad space.
Eager to use the immense piece of alien tech to its full extent, Orillion asked our heroes, Trent, King and Juni, to meet him over at Rochester base in the New York system for an urgent mission. The truth behind Humanity's fate is about to be unraveled.
While originally being abandoned due to technologies that were considered impossible with Freelancer's engine at that time, TimeLancer can now start again. All thanks to new developments achieved in other mods, including The Nomad Legacy which occupied me in the recent few months. However, it has no direct association with TNL whatsoever, and happens in the original Freelancer universe as seen in the original game.
This is a Freelancer mod, but the gameplay is rather aimed to be more like StarLancer. You won't be able to roam any of Freelancer's open-world systems freely in between story missions, as there's only one single ongoing mission for the entire duration of this mod. The catch, however, is that in certain missions you won't be given a concrete path to reach your destination when flying through Sirius. You are free to choose your path, as well as your actions in certain situations, and the mission's triggers will 'adapt' to your choices.
That being said, the mod requires a good knowledge of Freelancer's universe and the ability to properly navigate it with little to no guidance (that means no mission waypoints for the most part).
If you enjoy this mod's visionary goal, giving the "Free" in "Freelancer" a different meaning, and you'd like to contribute to the cause - please contact me on DIscord: MechaCheff#3908
If you're not there yet, join the global Freelancer community on Discord!
TimeLancer was a vision, to tell an epic story where the player gets to choose their short-term fate. It still remains a vision, and that's what I came here to discuss.
A conversation I had with the guys at Nomad Legacy lead me to revisit this mod, along with the train of pleasant memories involving it. However, that's not the main reason I returned to ModDB and wiped clean any old cringe from my profile. I'm making an even more "revolutionary" mod that completely shifts FL's gameplay into something along the lines of Everspace. I'll make a page as soon as there's progress, as the mod will be completely open-source and will use a launcher to manipulate FL's files.
Anyhow, back to the main topic of this post. TimeLancer is a MAJOR production, although back then I insisted it won't take too much effort. I now realize it better the more I think about it, since I work a full time job and have so many side projects I want to get done with.
So what's our plan?
- Juni, TimeLancer Mission 1: Liftoff
I'll list everything I wanted this mod to have, and explain the challenge behind it:
So these are the challenges I'm facing with this decision. Freelancer is a good game and really needs some awesome new content, which I potentially can make. But not without the help of my fans!
If any of you can provide skills to help in this mod's production with any of the above challenges, please let me know. The more interest you show, the more motivated I'll be.
To cut up some loose ends, I've uploaded the latest version of the original TimeLancer I worked on back then. It's on my Mega drive, waiting for you to download it.
There's a few catches with this version: You'll have to dock Rochester and meet Orillion in the bar without the game telling you to, and you'll have to turn right when flying to Rheinland from Texas. The left path is not implemented properly and will most likely crash your game. But the voice acting I put there is surprisingly good, as opposed to the cringe I expected. Also, feel free to look at the source code. (please ignore the clutter)
Thanks for reading and sticking along with me this far,
Yous truly
The first mission-and-a-half is finished, and I need some volunteers to test the mod and give feedback.
Good luck with finishing Timelancer! I look forward to using the completed product soon!
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Hi there, is this mod dead??
When is the full version out"?
I'm having some problems activating this mod, because the Mod Manager says that I lack a freelancer.ini file. Can anyone help me with this by telling me how to fix it, or by sending a copy of the needed file?
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nice :D
GuestGuest 3mins 4secs ago says: New Comment
i played this mod and i have to say : keep it the fck up! its fcking awesome until now! the story seems to be very interesting. i want to play more ! some bugs:
-Orillion is white instead green
-these DSE Ships doesnt used their Fly mode
-The waypoints are a little bit bugged
well after i headed on to texas i was a little suprised cuz i thought that the mod ends in houston but after i used the traderoute to the bering JG i was kinda happy that i could fight against them once again!
if you need some private volunteers add me in skype: burn0ut_paradise