Version 6.1 is now released with small yet significant improvement on performance.
D/L Windows version
D/L Linux version
* New Rules *
[ Kamikaze Rush Hour (based on One Flag CTF) ]
- round game
- instagib
- every time a player catches white flag, kamikaze timer with random factor is activated on him
- explosion can only be activated by this timer
- explosion is prolonged with random factor if flag carrier frags an enemy
[ Max Overload (based on Overload) ]
- round game
- spawns with 200 health/armor, full weapons and decent amount of ammo
- the goal of offense team is to destroy enemy obelisk while defense team is to prevent it
- offense team spawns at self team's or enemy team's respawn spots, while defense team uses their initial spawn points
[ Harvester Redux (based on Harvester) ]
- a player who touched enemy obelisk with skulls is now teleported to team base
- capture count is multiplied by 2 if more than 5 skulls are brought at a time, multiplied by 3 with more than 10 skulls
[ Clan Arena ]
- round game
- spawns with 200 health/armor, full weapons and decent amount of ammo
- fight till one team is exterminated
* Change Log *
v6.1
- added *new* map entries in single player mode(Clan Arena)
- added 30 new quotes
- added a new command "traveltime" for debugging purpose of bot fishing
- changed force model from sarge to grunt
- improved the rule of "Kamikaze Rush Hour" and "Harvester Redux" to make it worth challenging and more balanced
- g_forcerespawn is no longer forced to 1 sec (is now 5 secs by default)
- optimized bot AI regarding waypoint detection, CPU usage or memory access is now reduced to the level of v5.0 equivalent
- fixed an item bug in q3dm17 where red team couldn't pick up doubler near red obelisk
- fixed a team AI bug that gave all bots team leader skill