Fall From Heaven II
Turn Based StrategyFall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into...
Adds tier 4 minor settlements to all factions besides hordes, and to the WE mini-campaign. Does not touch Wood Elf outposts in the main campaign since I feel that would be better done in a seperate mod.
The main purpose is to allow the player and AI to construct the the tier 4 line of buildings in minor settlements, freeing up the Province Capital somewhat for specialized and tier 5 buildings. Originally just for the Dwarves, where the vanilla limits can feel extremely restrictive, I added this feature for every faction on request, and added it to the campaign AI.
This mod also fixes a bug that existed in the vanilla files that blocked the tier 4 dwarf lumber building from showing in the Dwarf building tree.
---
Notes when using this mod:
The appropriate cai files were altered to allow the AI to build these in regions it owns. This can potentially raise the difficulty of your campaign since the AI will have easier access to high tier military structures now, which will broaden its available unit choices in many regions. Most people consider this a positive change, though.
It will also raise the ceiling of the end game economy, especially for the Dwarves who have tier 4 instrastructure choices. This isn't terribly noticeable though because by the time these advanced settlements appear in quantity, you'll be swimming in gold already for most factions and won't feel much difference over the baseline.
There is a known bug when tier 4 settlements are downgraded to tier 3, where the third building slot is locked again until you upgrade to tier 4. This downgrading only happens when occupying towns with the tier 4 already built. Unfortunately this mechanic of locking/unlocking a building slot as you move up and down settlement levels is hardcoded, and I've been unable to find any way to change or even interact with it. To get around this, the slot will unlock again when you get back to tier 4, and/or you can raze the settlements and start fresh, which avoids the issue. If I find a solution I'll push an update ASAP, but so far I've had no luck.
---
Cost, build time, and growth are all the same as a tier 4 major settlement. All 4 faction settlements follow the same stat progression as their vanilla counterparts in every facet, except a +1 to corruption fighting or undeath(VC). This is to give them a little bit of added value in the late game, as a direct counter to the global chaos events.
COMPATIBILITY:
This is save game compatible, and will work with old saves. Any saves made with my previous settlement mods will continue to work with this one as well.
Once the tier 4 minor settlements are built, you cannot remove this mod and keep using that save file. The save will have unknown assets and crash to desktop. There is no way around this.
Should work with most other mods since it doesn't interact with any vanilla asset, except the timber guild, which you'll never even see without a mod that fixes it, like this one. Mods that modify the existing tier 1-3 settlements (income, garrisons) in any way may throw these out of line, and as to be expected I can't promise this works with everything out there on the workshop.
I will not be making versions to support Radious (it increases garrison size and income in the existing settlement tree) or any other overhaul mods, as I do not use them and therefore keeping them updated across both individual and CA patch changes is not something I care to do. You are free to make the appropriate changes in the PFM should you want to.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into...
A submod for Westeros: Total War designed to bring the look, the feel and the sounds of HBO's Game of Thrones to the world of Westeros. (Alas I have no...
Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will...
After hours of sweat, blood, probing of aliens (I do that), throws of rage, generic WAAAAGHing at nothing and, finally, much rejoicing, here comes another...
Divide and Conquer is the biggest Third Age: Total War submod. The latest release was V4.6 on April 18th, 2021. DaC V4.6 features all the features of...
Total War: Game of Thrones is a full overhaul of the Grand Campaign which will feature custom music, units, quotes, factions, settlements, regions & more...
This comment is currently awaiting admin approval, join now to view.