The TIE Fighter Total Conversion (TFTC) project ports the original classic 1994 LucasArts game TIE Fighter, into the 1999 X-Wing Alliance (XWA) engine. Based on the original TFTC from 2005 and built upon the X-Wing Alliance Upgrade (XWAU) project, this is a complete overhaul of the game from graphics to gameplay. All 13 battle campaigns and their training missions have been ported over along with 8 Reimagined battle campaigns, taking advantage of the much better XWA engine and imagining how TIE Fighter could've been had the technology of the time not limited it. But here's a general breakdown of what you can expect from this mod!

  • A full port of all the Classic TIE Fighter Battles 1-13, including the expansions Defender of the Empire and Enemies of the Empire - a total of 76 campaign missions + the 28 original Training missions and even the original Demo mission! This includes all the original voiceovers and cutscenes. TFTC Classic aims to replicate the original game as closely as we can which include various gameplay changes. You can see a comparison of changes vs Reimagined by clicking here.
  • A Reimagined campaign of Battles 1-8 of TIE Fighter. These take the original missions, expands upon them for more ships, bigger battles or in some cases, completely build new missions out of them but retaining the same overall narrative and story points of the original Classic. This campaign includes 39 fully playable campaign missions + 4 updated training scenarios. Battles 9-13 of TFTC Reimagined will be completed sometime in 2023. TFTC Reimagined also uses most of the standard XWA gameplay mechanics whereas Classic does not. You can see a comparison of changes vs Reimagined by clicking here.
  • That's a total of 148 unique missions between both the Classic and Reimagined versions!
  • Enjoy the amazing updated visuals for the X-Wing Alliance engine made possible by the X-Wing Alliance Upgrade project (XWAU), bringing this 23 year old game into the modern era of graphics.
  • VR Support, again thanks to the XWAU project.
  • A fully remastered TIE Fighter soundtrack or load up one of three original MIDI Soundtracks (Roland SC-55, Gravis Ultrasound or Sound Blaster AWE32)
  • Rank up, collect memorabilia and earn medals in your pilot room as you progress. Don't forget to check your e-mails too!
  • Join the Secret Order of the Emperor as you play through and rank up those tattoos just like the original.

Mod and System Prerequisites

  • A copy of the game X-Wing Alliance (XWA):
    XWA on GoG
    XWA on Steam
    XWA on Origin
  • The original CD version of X-Wing Alliance will also work but requires an additional installation step.
  • Installation of the X-Wing Alliance Upgrade (XWAU) mod which also has a ModDB page.
  • Your system must be running Windows 10 or higher. Windows 7 and 8 are not supported anymore.
  • An Nvidia or AMD based GPU is required. Intel GPUs are not supported.
  • At least 50GB of free space on your C: Drive if you are installing the game and mod to this location. If you intend to install to a separate storage drive, you will still need at least 25GB of free space on your C: Drive. This is because the installer uses the Windows Temp folder to extract the contents which by default is located on the C: Drive. As it is common practice nowadays for small SSDs to be used as C: Drives. You can check out this guide on how to move the Windows Temp folder if you are short on space still.

Make sure to watch the Installation Tutorial video for full details and step by step instructions on installing TFTC.

TFTC Website
Join us on Discord
Follow us on Twitter
YouTube Channel


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Edit: This article was updated on 15/10/22 to change references from 1.3.1 to 1.3.2. The 1.3.2 patch was released after a serious bug was discovered in 1.3.1. Aside from the extra critical fixes, 1.3.2 is otherwise the same patch.



I'm pleased to announce the release of the v1.3.2 patch for TFTC! Its a relatively small patch, but fixes a few critical issues with v1.3 along with a few other fixes, balance updates and new concourse animations. Changelog can be found in patch-notes section on our Discord or on our website. The installation tutorial has also been updated to account for the patch.

But while I'm here I thought I'd share with you a couple of other things we've been working on. Whilst work on the Reimagined campaigns continues, TFTC team member Ual002 has been working on designing a brand new Concourse for a future patch that will also include redesigns of other rooms and even new shiny medals to replace the original ones! But what makes the Concourse room special is we can now place animations that will play and loop on specific missions. This basically means the Concourse will change what is playing and what is displayed outside the window from mission to mission. Perhaps you're at a planet in one mission and in hyperspace the next. Capture some Rebel prisoners last mission? You'll see them walking by. Maybe even a personal appearance by Thrawn himself! Take a look at the video below for more details.


I also recently posted a concept video for remaking the TIE Fighter cutscenes for Reimagined (not counting the Intro cutscene being remade by the infamous Otaking) using the ingame engine to render. This concept video is from Battle 3's ending. On the plus side it allows us to tailor cutscenes to fit the narrative of Reimagined and give us greater flexibility in the retelling of the TIE Fighter story within Reimagined framework. The downside at the moment is the loss of any character cutscenes until we find a suitable solution. But we appreciate your feedback on this subject and any suggestions going forward. Check out the video below.


That about wraps it up for this update. Don't forget to check out our website, join us on Discord, subscribe to us on YouTube or follow us on Twitter.

Fly safe pilots!

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Comments  (0 - 10 of 302)
Commissar_Delta
Commissar_Delta

I'm having trouble with aspect ratios. The installation readme says to enable the default aspect ratio (4:3) when installing the prerequisite UXWA mod so I did that. However now I cant get the TFTC mod to work in anything other than 4:3. I went into the Babu Frik configurator and changed it to 16:9 but that did nothing. It only goes full screen if I enable "stretch menus and cutscenes to fit" but rather than making the game true 16:9, it just stretches the 4:3 aspect ratio to fit the screen which makes everything appear squished.

Should I uninstall and do a full reinstall (but this time install UXWA with 16:9 rather than default) or is there another fix for this?

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AngelTFTC Creator
AngelTFTC

Hello. Please bear in mind that the Concourse screens are locked at 640x480 resolution. We have made progress in breaking this hard limit but its still in testing and would require rebuilding of all the screens. All the original cutscenes are also rendered out at 4:3 since it only stretches them otherwise.

Inflight however, it will use your native desktop resolution and aspect ration, even to ultra widescreen levels.

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Commissar_Delta
Commissar_Delta

Yeah and thats fine but the problem im having is that, in flight, even though I set the aspect ratio to 16:9, it doesnt work, it is still the 4:3 aspect ratio. Like it almost seems dependant on the concourse screens for the aspect ratio no matter what i set the in flight aspect ratio to.

So I was wondering if I uninstalled and did a fresh install, if I change the resolution in UXWA on that step of the install process, do you think that may solve my problem?

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AngelTFTC Creator
AngelTFTC

Hmm I'm not sure then. The easier thing to do in this case is to join our Discord and post screenshots/video of the problem because its the first time I've honestly heard of the aspect ratio staying at 4:3 inflight. You can certainly try uninstalling and retrying, just test/play XWAU first before installing TFTC to see if the issue is present in XWAU or if its TFTC specific.

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Commissar_Delta
Commissar_Delta

Ill go the discord route first, if I dont have to reinstall again, that'd be grand

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Praesten
Praesten

I just found out TFTC exists!
Oh my god. I loved that game.
I use an old 2009 iMac, and have been playing X-wing Alliance the last few weeks on it, through WineSkin.
Now, I am not savvy enough to figure it out myself, but is there any way to install this on my old iMac?

Regards,
Præsten

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AngelTFTC Creator
AngelTFTC

Hello Praesten. Unfortunately the XWAU/TFTC projects significantly upgrade the engine to the point that such an old system will probably not work with with the graphical upgrades that have been made and we all work with Windows rather than other OS. Currently we strongly recommend Windows 10 or higher. The mod CAN work on Lutris for Linux but only by using the old ddraw that was available pre 1.3 and it can also work on Windows 7/8 but at greater risk of significant issues.

You can of course give it a try, you can turn off all the special effects or use a different ddraw (search for JeremyaFRs Golden ddraw) which doesn't contain any of the graphical upgrades, but I cannot guarantee everything will work or be stable as expected.

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Praesten
Praesten

Thanks AngelTFTC.
Well, it seems I have to save up for a Windows computer. Would a laptop be able to do the job? Which specs should I aim for?
If this is too much to ask, I understand.

Præsten

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AngelTFTC Creator
AngelTFTC

The game is still fairly dependent on CPU despite offloading a lot of work onto the GPU and only one core is utilized so really anything i5 or higher minimum would be recommended.

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Guest
Guest

Doest this include:
"TIE Fighter: Defender of the Empire"
and the 2nd expansion pack?

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