Hello! This my very first modding project for one of my favorite games - RimWorld - And since the Command & Conquer franchise is my absolute favorite of all times, I made a mod of that for RimWorld - Tiberium Rim. I hope you enjoy this, I appreciate feedback a lot!
Tiberium flora has been worked and it now spawns different varieties depending on the plant it infects. New flora can be harvested and the resources are...
New Update: Tiberium spreads across world tiles now. Currently unstoppable but rather slow, infested tiles become Tiberium biomes.
New mod options! Decide in more detail how annoying Tiberium should be. Some Bugfixes.
Steam Geysers now corrupt into Tiberium Geysers and attack nearby pawns with tiberium gas. Veinholes have been reworked.
New stuff, inhibitor is gone (moved to factions) Be sure to remove all inhibitor items before installing.
Once again, bugfixes and shit. Hope less shit is broken now. Also! It might be save-game incompatible. Sorry!
A few more fixe and changes, should have a better infection system now.
New Tiberium types, tiberium spread behaviour and many many bugfixes!
Now here it finally is, TiberiumRim 1.3! Hope you enjoy!
Here goes another patch! Texture overhaul Destructable Tiberium Producers Fixed Blight event killing Tiberium plants Tiberium Suits are less common now
There has been an issue with the protection suit not working as intended. Should be fixed now.
Release 1.0 Adds Tiberium to RimWorld in 3 different types: Green, Blue and Red. Common, rare, very rare. And the spread speed depends on their rarity...