Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

RSS Reviews

Despite being quite anticipated and even receiving an award, this mod seems to be bound to be quite a disappointment - it's been in production since 2010, and yet the latest "early access" release of 2017 is quite lacking in substance, featuring just a single brand new faction that's extremely bugged and incomplete. Seriously, I couldn't even construct barracks as they would get stuck, thus locking out a portion of tech tree for me! And there were no proper tooltips explaining abilities and their effects. And that lack of polish ranging from appalling incompleteness to minor flaws is omnipresent! The hack center animations miss a frame or two so they don't loop that well. The unit and structure palette is too uniform within the faction, too - while I can see the intentions, it doesn't help while playing, just unique shapes won't do unfortunately.

I really dunno what took them so long to deliver just so much, but seeing such productivity I cannot think that either the team's heart is in a wrong place, or that they simple cannot create a project of this scale, and it will take them another decade to release something playable.

I just wanted to play as the dream army man...