An Industry Producer Interview with Mark Skaggs, our ranking for mod of the year 2015, and future plans are released in this news article!
Greetings, thanks to all of your support, we managed to make #121 for mod of the year 2015.
As we approach ASI Alpha, we've decided to expand the team even further. in addition to the standard production roles in art and code we're always seeking, we've added a few management positions.
- Lead Artist
- PR manager
- HR manager
Feel free to check the descriptions and requirements under our "jobs" tab.
Fandore, our last Lead Artist has been bumped up to Creative director, after 3+ years of consistent development.
I'll be personally training PR & HR, so both the team and community can reach its full potential as we near ASI Alpha, and move forward through the next phases of development.
We believe in quality across the board, and we'll be releasing dramatized readings of our core story lines, which will focus on uncovering the secrets of our universe.
Industry Producer Interview - Mark Skaggs (30 minutes)
This was meant to go out back in December, but it took longer than expected to get things squared away.
Here is the other half of the Industry producer job analysis project, while I was a University of Irvine undergrad, recorded January 30 2015.
(As a side note, if you're interested in reading my 2 part 25 page report & analysis for the aforementioned project, which goes in depth as to how my responsibilities compare to the Knowledge, Skills, Abilities, and other "KSAOs" of a producer, and similar cross industry roles, go to: Gamedev.net
Interviewer: Eric Chou (GeneralJist)
Interviewee: Mark Skaggs
Sit ins: Matt Ross (Fandore)
James Ouellette (Doomtanker) Community BattleCast Primetime
(I apologize for any inconsistencies in audio quality due to technical issues)
From everyone here @ Tiberium Secrets: Jist
(Project Coordinator/producer, PR Manager, Lead Writer)