Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

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Crab drone
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Fandore
Fandore - - 92 comments

structure mock, this is an ability unique to the crab drone. it allows a digital copy of an enemies building. copy a barracks, produce its units, copy the tech building, get the higher tiers for that structure... the ASI have their own way of doing things.

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narcoutic.
narcoutic. - - 128 comments

So this unit is basically a tech stealer? What if I tried to copy an mcv? Will this allow me to further produce and build specific factions tech tree? Or this ability will work on specific structures?

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Fandore
Fandore - - 92 comments

it works on any building excluded the MCV's and nutral buildings... for nutral buildings, it will capture them like normal... the building it copies has a time limit, but that does not stop you from getting that factions engineer. it should be noted, the building cant be copied and placed near enemy structures... yeah sorry, we thought of that ;)

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narcoutic.
narcoutic. - - 128 comments

I see, I'm just thinking of a better name for this unit xD.

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GeneralJist Author
GeneralJist - - 474 comments

woh woh woh, man,
if we wanted you to "Think" then we would have asked...XD

Ya, maybe it could use a better name.... hmmm...

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narcoutic.
narcoutic. - - 128 comments

well I don't have anything in mind to suggest right now. I guess Mr Oaks have something in mind ^^

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narcoutic.
narcoutic. - - 128 comments

Mocker drone? xD

One more thing. Can this unit capture tib spikes and other neutral buildings?

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Oaks
Oaks - - 2,242 comments

Check summary comments section Narco,I though it would be better there for everyone to see.
Ok, but lets continue here.
You like "Transcriber drone" name more then other name suggestions? xD
Mockingbird,Mockingjay Katniss. xD I personally fancy "Duplicator". :-)
So the ASI drone Engineer is actually weaponized? I hope it will be better than the stupid KW Combat Engineer with its pathetic pistol.
Could he be stealthed/while idle after some other upgrade?
Movement speed improvement or anything.
I wonder if he will be reactivating the husks of Ammit tank. or rather of PharoHound, because thats so far the only ASI walker, is it not?
Yeah, except the T1 Hunter walker scout.
But imagine this-he will copy your superweapon 10 seconds before launch and also capture it.(IDK if capturing restarts cooldown on superweapon)
So I guess that Mock Structure will also have cooldown and cost you some credits as well.
Appropriate time for digital copy structure to vanish could be..lets say, just long enough to build any enemy T2 infantry or vehicle(if you have the prerequisitives) but not commando and T3 anything generally.
ASI Engineer having weapon and such ability heavily strays off classic CNC3/KW ways, even when compared with TE, dare I say.
Not something you would expect from classic engineer for 500 credits.
Capturing tech structures in good time means access(provided you have enough PP's)to specific support powers. That can tangle with things very nicely as well, when used correctly.
Yes, speculations and consenquences on overall gameplay, as always. xD

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GeneralJist Author
GeneralJist - - 474 comments

1. It's currently stealthed while using the ability.

2. As of now, structure mock ability doesn't interfere with the original building in any way, we'll have to look into if mocking a SW can get it's timer, but that would be rather imbalanced. As of now, if you mock an enemy structure, you get your version of the production and upgrade cues.

3. keep going with the name brainstorming,(my preferences aside, we may or may not change the name, but would be nice to have some in the bag if needed.

4.There is no credit cost for "using" the ability, but standard costs for whatever you produce.

5. As a clarification the "passive suppression" does not currently do any damage, but that may change slightly.

6. No final credit costs of any kind have been determined yet. (However, all ASI units cost power in additional to their credit costs. (in direct proportion to their tier)

PS.
Ok oaks, guess we'll have the conversations like this, maybe I should be honored that yall are so inspired that you can't be bothered to comment in the the designated places.

Careful with this inspiration business, it's now all over the place, and I have to go an find it, tho it might not be in hte most logical places xd. (I see your making my job more interesting indeed...xd

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Sofiachan
Sofiachan - - 176 comments

reminds me of replicator from stargate sg1 are these little things going to be pure nightmare fuel too?

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Description

Modeled & Textured by Fandore = Matt Ross
Role: Engineer class
Passive ability: infantry suppression
Tier 2 upgrade ability: Structure mock