Project overview: Tiberium Secrets is a total overhaul mod set in a parallel universe that introduces three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Vanilla tweaks/changes and content for the original factions will also be developed to a minor degree.

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Forum Tour, Rules & Guidelines (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : General Discussion : Forum Tour, Rules & Guidelines) Post Reply
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Sep 1 2012 Anchor

For those who are new and old alike, the following is intended to provide a base from which to spring from or refer to when posting on this mod's [Tiberium Secrets'] forum, as well as describe the different aspects of the forum to better understand what you are looking at.

* Posting Ideas
When sharing ideas please adhere to the following three things.

1.) Appropriate Boards
Post specific ideas related to a specific topic in the appropriate board.
- General Discussion
- The Artificial Systematic Intelligence (ASI)
- The Colony
- The Dream Army (D51)
- The Global Defense Initiative (GDI)
- The Brotherhood of Nod
- The Scrin

2.) Individual Threads
For every idea/ ideas sharing the same topic, create a new thread to specifically discuss that idea if it has not already been discussed. This applies especially to new Infantry, Vehicle, Structure, Support Power, etc. ideas.

3.) Formatting
Please use a format to organize thoughts and better the flow of reading.
Include the following where applicable (i.e. an off map artillery support power wouldn't have abilities as it is an ability for example or should you not have thought up any capabilities, abilities, or upgrades of a unit for example say so; the community can help flesh the idea out).

+ Possible Name(s):
+ Role:
+ Description:
+ Armament:
+ Capabilities:
+ Abilities:
+ Upgrades:
+ Inspiration/ Reference:

- "Possible Name(s)" can be any names you the contributor of an idea might want to call said idea (i.e. the designation of a tank or name of an infantry squad).
- "Role" states the idea's purpose/ function.
- "Description" shares an idea's appearance, lore, and/ or overview.
- "Armament" elaborates on any weapons the idea might possess; guns, missiles, bombs, etc.
- "Capabilities" are passive traits (including stealth detection for example).
- "Abilities" are player toggled actions (including deploying into a stationary defense for example).
- "Upgrades" shares thoughts on ways to improve an idea in-game.
- Pictures/ Images used for reference from off the web are to be placed in the appropriate "Reference Gallery" thread to maintain organization. "Inspiration/ Reference" simply states what is is when using the format.

* Questions
For any and all questions related to this mod, please refer to the "Questions" board.

* Assistance with the Mod
If interested in helping with development, please refer to the "Modding Assistance" board for openings.

Edited by: ParaCombatant

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