Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.
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ASI Related Questions | Locked | |
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Sep 1 2012 Anchor | ||
Please post any questions related to the ASI here. |
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Aug 4 2013 Anchor | ||
How do you guys see it with ASI infantry? If the gameplay concept will stay the same as vanilla factions are, then: * multirole unit,Scrin lacks heavy infantry,combine vehicle with buzzer ability is pathetic try to fullfil role of Scrin heavy infantry,light infantry that does the work of heavy first line infantry is somehow non-conform to say the least. lower tier light Scrin infantry shall end up being neglected in mid/late game. **both equal of grenadier and zone trooper, advanced and other heavy infantry roles are fullfiled in TE by cyborgs ****Light to heavy suicidal infantry with anti-armor but no AA Lets say all ASI infantry are actually humanoids.Conscripters with different weapons. So the answer would be :ASI infantry concept is: |
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Oct 4 2013 Anchor | ||
It's unfortunate to see this hasn't been answered until now. Anyways, we're looking at: T1 Anti-Infantry Currently, as you can see, some will require short essays as they stand [ <.< ...and jump >.> ]. We may showcase current development notes to the community for everyone to see what we have in the works; and thus make it easier for the community to ascertain what aspects could use conceptual development assistance. [Note: That would be a HUGE spoiler, so the possibility of doing such is up in the air at the moment. We might set up a poll in the near future to gauge interest in revealing such.] The two units marked with an "[ * ]" need to most help at this time however, as only one idea has been brought up regarding them. |
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Oct 5 2013 Anchor | ||
First I want to say that 80 characters capacity is destroying me. It is in my nature to be incorrigible chatterbox after all. Ahh,damn my inquisitive and obtrusive nature.Together with being detailist and perfectionist. 1.) Is SilentNomad still member of TiSe? I would think that Project coordinator/PR position is swapping somehow often. 2.) Can we see screenshots with Athor in action? Some combination with Owl gunship would be extremely cool. 3.) What is Eyebot? Only stealth detector, air melee unit? Supportive ability? Weaponless? Or air suicide drone type unit? 4.) So concept of ASI infantry looks pretty standart to non-conform. The best answer I would think of them. 5.) Standard concept for- Will ASI have 1 infantry and 1 vehicle with (passive) clear garrison ability? 6.) I wonder if the one who locked so many forum threads were Jist or Golanx, hmm if not Umbrella xd 7.) Ahh,so aside from that new ASI /name/ helicopter,that other unit is called Manta. 8.) What is name of ASI "train" Epic unit? What does it do? Will it require its own structure to be "summoned" ? (referencing on KW lore) Thats all for now, Colers would probably be delighted with such "forum revival" and of course, I am extremely thankfull. Edited by: Oaks |
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Oct 5 2013 Anchor | ||
SilentNomad is no longer a part of this project's production. Currently the PC/PR position is filled by myself and Jist.
We'll get on that. However some of the FX aren't up to par; it may take a bit more time.
At the time of initial release the EyeBot will likely take on the role of repair. It may even remain tied to the production structures. However, if we get more support in the coding department the current intent is for it to be an early-game repair unit, the the addition of a suicide attack mid-game.
OP? No, never ever ever never. Haha, we'll be taking a look at it. I have some thoughts on how to involve the community moreso with discussion. We'll be sure to do things right.
That's a good set of questions... I can neither confirm nor deny.
I wouldn't call posting in an organized fashion to a thread dedicated to the content of such a post "disarray". I'll be tackling forum organization as time permits, gotta balance it with school, works, and other aspects of life as time permits of course.
Currently its name is the "Ibis", but we're shuffling its means to be implemented around a bit. Not sure what will become of it in the end.
The epic is titled the "Osiris". I've added to the images section such content as well. Thanks for your questions oaks! |
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Oct 6 2013 Anchor | ||
wait, is this confirming that there will be epic units? and that they are actually fairly early in priority? though i do need to say, i find a train not really as imposing as, say, a big robot like Nods in the expansion. but hey, if it can tear up any unprotected base in small time and requires 5 mammoths to counter, i believe we can refer to "if it looks dumb, but works, then it en't dumb" |
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