Project overview: Tiberium Secrets is a total overhaul mod set in a parallel universe to the Command and Conquer canon. It introduces three new factions that can stand in conjunction and potentially independent from the others within the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Comparatively minor, but fundamental changes will also be made to the original factions.

Post feature RSS Tiberium Secrets Concept Art Feature (part 1 of 2)

Releasing a brand new track and insights into the concept art development of Command & Conquer: Tiberium Secrets are given in this update!

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Releasing a brand new track and insights into the concept art development of Command & Conquer: Tiberium Secrets are given in this update!


Even more lore for you!

Check out the thread in the sneak peak section in the forums. Set in a GDI Blue Zone, though there is no rooted Tiberium, the lives of the citizens are far from any kind of utopia. We get a glimpse of the ethical dilemmas faced by those who used to be charged with defending the free world, and the strugles of living in isolationism & quarantine.


Concept Art

During the concept stage of game development, lots of art has to be produced in order to shape the vision for the game. Most of the art never sees the light of day, because concept art is about showing ideas visually and not all ideas can be fully and or specifically realized. Today, we want to pay respect to our concept artists, who contributed their great talent to the project by showing you some of the concepts, which did not make the cut, but still deserve to be seen!

( (William Karinen 'ConceptualCascadeAT)') (Lewis Unsworth 'Felix') (Andrew Tapsell 'andtp') (Joseph Whited 'InvaderJoe') (James 'Otw') (Vincint Hu 'Vhu9644') (Lewis Unsworth 'Felix') ( (Walter Vermeij 'Pizza Atomica'))



We hope you enjoyed this article and all of our presented content!


Up Next:

The Concepts that made the Cut. To Victory & Beyond!



For everyone here @ Tiberium Secrets: Jist

(Project Coordinator, PR Manager, Lead Writer)

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Comments
egozi44
egozi44

The pictures for some reason load really sloowww O_o

Nice concept art though, wonder how it will look in game

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iqew Author
iqew

Has this happened before with previous articles from October or is this the first occurrence?

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egozi44
egozi44

This is the first time and I think it been resolved by now, maybe it was like that because the article just aired?

Beat me but now it seem to be alright~

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iqew Author
iqew

Okay, thanks for the info.

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GeneralJist Creator
GeneralJist

Encase it wasn't clear in the article,non of these concepts have specific in game counterparts, since these deemed not suitable for full production.
The only direct exception is the conscripter, since this is the 3rd concept done of the unit.

The Rest of the concepts will be released next week, these hwever, did make the cut to be a final unit onto itself.

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