Project overview: Tiberium Secrets is a total overhaul mod set in a parallel universe to the Command and Conquer canon. It introduces three new factions that can stand in conjunction and potentially independent from the others within the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Fundamental mechanical changes will also be made to the original factions.(presenting them as they may appear after Kanes Wrath) With a few new assets for each original faction.
This is teh 1.2 release of Tiberium secrets. This release is an attempt to fix dozer issues.
Drop files into the Tiberium Secrets mod folder, replacing the Skudeff and teh data big, assets big remain the same.
Uninitiated ASI construction jobs no longer count as structures for the purposes of determining a player's defeat
Disabled logging to a file (which I strongly suspect is what's causing big problems for the dozer system)