Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.
I GeneraalJist, release a book on much of what has happened in my life behind the scenes of Tiberium Secrets.
With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...
Welcome to the world of modding for C&C3 Tiberium Wars!. In this initial guide attempts to guide them in the basics of modding, trying to be as simple...
Welcome to the world of modding for C&C3 Tiberium Wars!. In this initial guide attempts to guide them in the basics of modding, trying to be as simple...
Welcome to the Editor's Choice awards for the 2017 Mod of the Year Awards, where we show recognition to the mods from the past year that we've found to...
Releasing a brand new track and insights into the lore of Command & Conquer: Tiberium Secrets are given in this update!
So, as it's name sake, this was "hidden Away" on our forums. I totally forgot about this one.
Explains our development & planning cycles, with some behind the scenes history of development thrown in, also Opened our discord to the community at...
This is to wrap up what happens with Nod after Kane Ascends. This is intended as the last scene for our Tibsec lore. This is also my homage to Warehouse...
The Colony Origins are given in this update, along with some hits of Scrin
This is a perspective of our development of Tiberium Secrets, this is just how far we've come.
In this first tutorial we will learn basic steps to follow in our first modification to the code of the game. Our goal will be to modify the tank "Predator...
This Tutorial will show you how to add custom textures to the C&C3 worldbuilder so you can use them in your map...
While auditing our files, I realized this was not released properly. This is the prologue to the Campaign. The company and team have moved on from Command...
Here we have a re-releasing of an old ASI story, that was previously just relegated to the forums.
We release the plans and terms of Closed ASI Alpha in this long awaited benchmark for the project.
A basic manual for understanding how to play the new additions we've made to the original factions.
The ASI explained, in depth. If you want to explore without knowing ahead of time, DO NOT READ.
Below are a few story functions and character sketches for the scientist plot line.
The origins of the scin are revealed in this update (This is a fan origin story not official C&C cannon)
This is the origins of ASI. Corruption of CABAL is also key to the story
Set in New Adana 2077, this season is our first step into the Tiberium Secrets canon. This is to take place during the events of Tiberian Twilight, but...
The full ASI Design doc is released in this update
Announcing the preproduction of a new C&C mod project that focuses on the future of C&C, with only the original factions. Intended as the send off for...
General Announcement of starting Indie Tib sec, open recruitment call.
A recap of The C&C postmortem and GDC 2019. We connected with Ex westwod DDevs as well as EA.
In this update we announce key changes to Scrin, including the addition of KW features.
We have not updated Tibsec in a few years, and we now have the time to look into patching it, so it's more user friendly. Please play and let us know...
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