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The full original faction design document is released in this update.


The Global Defense Initiative

After The Ascension conflict, the GDI lost a majority of their public support and funding, due to the systematic failure of the Sonic Tiberium Containment and Neutralization (STCN) program brokered by Kane, .

The Alliance deteriorated once it was discovered that the true deal Kane made with GDI command was not just for building and protecting the STCN nodes, but in fact for using mutants as their power source.

Once the nodes were complete, it powered the Tower, and Kane and thousands of his closest followers left with him.

In discovering and uncovering Kane’s deal, GDI schismed, and martial law was declared over the remaining blue zones.

AS GDI once stood for honor, glory, justice and the defense of the “Free” world, they must now flex their atrophying muscles, and do the best they can to survive against the mounting ecological threat however they can, even if it means going against everything they have once stood for.”

Focused more on the ablation of Tiberium than ever before, they retained their western militaristic design, and are even more industrial looking. However, they have been forced to reduce development of a majority of their previous space aged technology for more utilitarian earthbound mechanisms.

Technologies used include Railguns, Sonics, firestorm, conventional munitions, Ion weaponry, hover & magnetics, shields, EMP, riot gear, and minor/ out of date space assets.

Their Doctrine is focused on sustainability and extreme siege fortifications Their ground forces are slow, yet are particularly outfitted for holding ground. Their areal forces are reinforced for transportation & supportive roles, in a combined arms form..

They no longer have the luxury, resources or desire of defending the world, as they were once a global military, they have now been forced to become no more than blue zone police forces.

This faction represents the old and failing military industrial complex that has sustained the modern, western world for so long. This is in addition to globalization, and the culture of individualism, personal glory, and competition. Going further, the GDI represents the struggle of the industrial and civilized world and its attempt to combat nature. The issue of natural resources, as well as political and nationalist isolationism can also be mentioned. As they fall, this faction also represents change in regards to the shift from individualism to collectivism, Hobes’ natural state of nature to Kant's categorical imperative, and the fall of order and the natural inevitability of order vs chaos. It can be thought of as a symbol of entropy.

The Brotherhood of Nod

As Nod’s leader Kane ascended with thousands of his closest followers, the mass remnants of The Brotherhood are fundamentally split into two camps. The 1st being those who were not invited to ascend with Kane, these individuals feel unworthy and depressed they were not chosen. On the other hand, there are those who were invited, but doubted Kane’s prophecy and plans, these individuals for whatever reason, were either unwilling or unable to make it to The Tower in time.

We explore the nature of organizations, faith based or otherwise, without the direct influence of their founder(s) or prophets. How do things work themselves out? How will the organization and individuals adjust to such a clear, definitive, and critical power vacuum? What is a religion without its idol?

Their design remain sleek, mobile, gothic, subterranean, and religious.

Focused on Tiberium advancement, as always, their Technologies revolve around using the crystal as weaponry and have further advanced Tiberium as power sources, catalyzed by recovered Scrin artifacts. They retain their traditional lasers, flames, stealth, and nuclear armaments.

Thier Doctrine remains gorilla, as well as using covert ops. however, they are now more mobile than before, able to move vast distances swiftly.

Nod represents the power of social relationships, collective human action put to a single purpose, Religion and the community it gives, the meaning & power of faith, the power of combined church and state, the natural desire for man to express anger and violence. The psychology of man and what drives him. As well as the triumph of the human spirit and self actualization. [Eric]

Note:

Furthermore, the below article is very instrumental to an understanding of both GDI and Nod as written by the original authors: Particularly page 3.

Gamereplays.org

“(‘a dangerous, virulent and inexplicably self-sustaining terrorist group’ -- Tiberium Wars intel database), which cogently implies that the Brotherhood has an understanding of the human heart as well as of human society which outright surpasses that of the modern social sciences, which, by comparison, are barely a century old. Since GDI from its part is for all intents and purposes the ultimate manifestation of that modern world, there is simply no question that if they prove unable to find a way to defeat Nod permanently, the Brotherhood will eventually establish itself as the manifest destiny of the human race and the very culmination of all its history.” (p.3)

The Scrin

The Scrin are an alien race that has both a biological and technological dependence on Tiberium.

Their technology & story heavily reflect this. 1st seen in the end of the 3rd Tiberium war, their original intentions were only to harvest Tiberium, and transport it off world for processing.

While on Earth, they uncovered evidence of premeditated detonation of liquid Tiberium, which attracted their harvesting forces. After their defeat, Scrin plan to invade the planet, as an act of revenge, and to finish what they started.

Their design encompass biomechanical infrastructure/insectal, with an imposing nature.(Civilization level 3)

Some theories say that the harvesting force seen in TW are just avatars and mechanical creations of the Scrin, and aren’t the scrin themselves. The thing is this becomes largely irrelevant, since the machines of a species are often made in their own image.

Their technologies are space based, as well as those that manipulate time and space.They use plasma, and beam weaponry, as well as Tiberium on a dependent scale. They have extremely powerful ground and aerial forces, and can teleport, and mind control, physics manipulation.

As much of them is still a mystery, it’s hard to say what they represent, but from the little information known.,

“They represent dependence on a societal scale, to the vices of Tiberium as well as the dangers of a dictatorship” ~ Eric

Thier doctrine is blitzcrieg, shock and awe.


“For those with drive, and for those who endure, they shall be bonded forevermore.”

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator/producer, PR Lead, Lead Writer)


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Main Narrative Canon Release  & Start of Original Faction Development

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We make the top 100 for the 1st time. And we are releasing a platform for open testing.

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Comments  (0 - 10 of 979)
Guest
Guest

idk if anyone is getting a comment in the game of a LUNA DEBUG?

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CommieDog Creator
CommieDog

If you're seeing debug messages ingame, then it means that either I forgot to remove one of them or you're encountering a bug in the Lua code and the debug message is trying to tell you what's going wrong.

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GeneralJist Creator
GeneralJist

1. When are where do you see this?
2. What happens?
3. does it prevent anything from working?

Reply Good karma+1 vote
CrimsonTip
CrimsonTip

My questions are will this mod have a campaign to explain all that has occurred since Kane left Earth? Will there be action cut-scenes like in the original C&C games like Tib-Sun where nod steam rolls a GDI base? I know that cut-scenes are something that's probably considered far after all factions and new content has been completed, implemented as well as the stories for factions. My criticism towards most C&C mods is that there is a glaring lack of actual in-game combat movie scenes like the games used to have until Generals came along. Also actors would be a welcome return, I'm not asking for Holly Wood-grade actors for FMVs, It just felt so damned satisfying to have a real entity like the Scrin Supervisor or a human speaking to you, berating you, congratulating you and advancing the plotlines, as cheesy and low-budget as those scenes got. In my opinion it was really exciting and fun reporting to a actual person like Seth who was scheming to have my character killed off because I was showing him up in front of Kane in the first game. I realize this is a near impossible request as most of those required a substantial budget but that was what set C&C apart as most companies in the game industry began to use voice actors and render characters via the game engine and dropped actual actors and FMVs.

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Jafod
Jafod

Hello, Jafod (Head of the Writing Department) here. As for lore and story, may I direct you to the Articles section and a Video spliced together (it is a bit dated; you have been warned). In the Articles Section you will find the stories and lore that has already been written and released to ya'll, including a longer linear narrative.

You can find the Longer Linear Narrative here:
Moddb.com

Here are the links to the videos.
Trailer:
Youtube.com
Campaign:

Additionally, the Forgotten Mod has an FMV Campaign. It is of course a 'No Budget' Production, but it is still most certainly worth a look. You can find it here:
Moddb.com

While we do like the idea of putting together FMV's and Campaign Sequences like the ones featured in the Base Game Series, it is unfortunately not practical for the foreseeable future, especially when considering the amount of work that would have to be put in to make it up to our standards, and the fact that we are not making any money from this project.

Thank you for your interest in our project, and I hope I answered all your questions and concerns.

-Jafod

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ThaneWulfgharn
ThaneWulfgharn

How's the mod going? It has been quite a long time without new screens. P.S. Have you been able to break the faction AI limit?

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Guest
Guest

Please keep this piece of art going!

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Guest
Guest

This might seem like a bit of an odd thing to ask, but when you begin reworking Nod, would there be any chance you could give them the look they had in Kane's Wrath? And perhaps make them use their rifles, well, competently like GDI Riflemen? (gets irritating seeing them waving their guns all over the place sometimes!)

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artist0202
artist0202

waitung for next update m8

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Jafod
Jafod

Hello all!

This is Jafod, the new Head of the Writing Department, and we've got some cool new content to come.

I would like to personally thank you all for your continued interest and support with our work, and I can't wait for us to finish more content for ya'll to experience.

Sincerely,

Jafod

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New faction
New game mechanics
Awesome music
Fantastic models
Rich lore
Professional work
3 brand new factions planned in total

Dec 10 2017 by Oaks

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