Tiberium Resurrection is a Tiberian Sun mod, which tells GDI story after Nod mission Sheep's clothing (where Nod undercover as GDI mass-murdered mutants and captured Tratos), so relationship between GDI and Mutants is really bad. It will contain 4 campaign and up to 6 skirmish maps, 3 new SoundTracks and a few new units...
Features 2 campaign, 3 skirmish maps and 2 soundtracks - read more for briefing and basic info
While Nod mass-murders mutants, 500 km further small group of soldiers investigate new tiberium mutation...
Primary Objective One: Investigate new tiberium mutation!
Primary Objective Two: Contact mutants, deadly force forbidden!
Since Nod went undercover and mass-murdered mutants, news are full of their propaganda bullsh*t. Villages all over yellow zone are now hostile for GDI forces. We need to stop Nod from spreading their false propaganda! Your taskforce will be sent to Siberian Nod sector, where Nod positioned their propaganda radars. Your task is to disable these radars one by one, then eliminate propaganda convoys in nearby villages. Nod influence is strong, but if you manage to weaken their defences, we can send you reinforcements. Good luck Commander!
Primary Objective One: Destroy 3 Nod propaganda radars!
Primary Objective Two: Destroy 3 Nod propaganda convoys!
Primary Objective Three: Build a base and destroy Nod compound!
Fields of Insurgency (2-4 players)
Islands of Destruction (2 players)
Tiber River (2-5 players)