This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Post news Report RSS Future plans and news

I need to clarify some things for future releases.TE 2 v1.0 (yes Im not using v2 anymore) is not going to replace standard v1.6 (and v1.7) but its going to be rather new thing a sequel if you like. (pretty much what Kanes wrath is to CnC3) In other words TE 1 is going to be the main thing and TE 2 alternetive.

Posted by on

Hello everyone,

I must admit that TE 2 is bit a mess right now, but I have get valuable feedback.
But I need to clarify some things for future releases.

TE 2 v1.0 (yes Im not using v2 anymore) is not going to replace standard v1.6 (and v1.7) but its going to be rather new thing a sequel if you like.
(pretty much what Kanes wrath is to CnC3) In other words TE 1 is going to be main thing and TE 2 alternative just fo fun with some crazy stuff like Forgotten are (and maybe more).

And yes there will be TE v1.7 with bug fixes and some new features.

Preview image

Carnius

Comments
Alex_06
Alex_06

I petition for TE 2 to be a KW mod :D

Could replace MoK with CABAL and one of the Scrin subfactions with Forgotten ;)

We could even replicate some of the models and units from C&C Rivals (Inferno Bomber) or straight-up just extract the models and put those units in the mod, make every faction a little more unique in that manner. Maybe the Inferno is the Black Hand's bomber and it replaces the Vertigo for them.

Then you can have vanilla GDI with modified KW Titans as a late-game glass cannon unit (Like in Rivals, where they have Ion Cannon weaponry) and have the Steel Talons use the TE Titans. :)

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Valherran
Valherran

I second the notion of TE 2 being a KW MOD.

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JP193
JP193

I only found this mod like two days ago, and one of the only two reasons Tiberium Essence isn't my go-to C&C3; is because I like having the subfactions of Kane's Wrath.

The other reason is the Forgotten don't seem to have skirmish AI but I'm sure that's being fixed.
So pretty much just preferring to have subfactions.

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Malgrath
Malgrath

I just wish somebody would update the wiki page on the Forgotten, because my C&C3; absolutely refuses to be modded. So unless I get better luck with KW, the TW wiki would my only source of info for the Forgotten and it's units. because no one has the common decency to make a proper faction review.

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SquishyforGDI
SquishyforGDI

I second ... wait third this notion. I have always dreamed of combining KW and Tiberium essence, having both titans and wolverine variants, hover mlrs and slingshots together with evo suits and the different zone troopers. Though I could miss the tiberium wars campaigns.

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FekLeyrTarg
FekLeyrTarg

That sounds like an interesting idea. I wonder how Tiberium Essence would re-envision Kane's Wrath so it reintroduces Tiberian Sun's units while keeping the story intact. TE has done a fine job doing so with TW's story.

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SquishyforGDI
SquishyforGDI

It would be interesting considering that essence is tiberium wars if they'd stayed to the style of tiberium sun. The steel talons tech is older and more primitive than tiberium essence. Yet their design is more slick and futuristic, at least more cut down, less bulky. With only tiberium essence GDI replacing vanilla gdi, with no change to subfactions. The campaign would pit Nod against the steel talons and black hand with essence Nod, then brotherhood (A huge step backwards in technology), then against essence GDI. Then face off against zocom who are both backwards and more advanced than essence. They would then switch to the marked of kane as their army with a drop in technology again.

It would require considerably more work to make the campaign make sense. Considering at the moment there is no change to the campaign in essence, apart from the units.

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Zsombi
Zsombi

I can't get mods to work with KW, so no. since it's possible to add new factions to TW and system wise it's not much better / different from TW he could just add new stuff, incl. faction,s to TW TE. i tried the few Kw mods, but none work for me even though I have the disc version.

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Alex_06
Alex_06

You know, just because you can’t get it to run, doesn’t mean we should pay the price for it. Maybe you could ask us how to get KW mods to work. I’d be happy to help, as I had the same problem at first with KW mods, and I have the disc version of the game.

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atroublestarter
atroublestarter

So the reason you don't want other people to enjoy TE in KW is because you can't. It's all become clear now!

system wise it is much better, since GC doesn't even exist in TW.You might not like playing Global Conquest, but there are those of us that do - and no, you can't use a dice to just select random maps as you've previously suggested - Global Conquest has multiple economies (global and map), and different starting forces, too.

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Nolt
Nolt

Replace Scrin subfactions with forgotten? what? I dont think that means what I understood.

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Dan5
Dan5

I see.

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Tleno
Tleno

But why? I understand its currently super buggy, but wouldn't it just increase the amount of work that needs to be done between two versions? Even if you're concerned about balance, wouldn't it be possible for players to houserule not to pick the fourth faction?

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50ShadesofGray
50ShadesofGray

if you have a discord or what not, id love to assist you with detailed feed back.

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Alex_06
Alex_06

Same here tbh

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FortressMaximus
FortressMaximus

"I must admit that TE 2 is bit a mess right now, but I have get valuable feedback."

Glad to read such honest words, feedback and gameplay experience are essential to fix balance issues, units, etc.

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Oaks
Oaks

Hello master, very nice to see you again
Eagerly awaiting you on Discord with feedback, suggestions on balance, unit changes, known and unknown fixes, etc.,etc. .-)
The sole winner of TE's 1.6 official tournament is master Luvaskot and his GDI Goliath APC/Engineer spam :D
Gamereplays.org
So congratulations goes to him XD

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Fulger100
Fulger100

I say it is better to combine them
or at least add the forgotten(and maybe even cabal :P) in 1.7
but i will go for the first option,cause then,you will have to many things to do,and tbh,i would rather see this mod staying in the original way rather then seeing you,Carnius,work so much for 2 versions

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Spore1205
Spore1205

Kane's Wrath already has a subfaction-oriented mod called "One Vision". TBH I think that's a good mod, too, though vastly different from TE style. However having TE in KW could be fantastic if campaign & global conquest can be supported.

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PurpleGaga27
PurpleGaga27

It's not easy to go for a Kane's Wrath mod right now because WrathEd is unfinished, and there are some things that aren't working for a KW mod as of now.

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nuruddinshah52
nuruddinshah52

Helloooo?
Is this mod dead? No news or update feel empty

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MrNecrophile
MrNecrophile

^ Mate, it was updated like a month before you posted that comment, chill your beans.
Looking forward to v1.7 and 2.0, really want to give the TW campaigns another run through after playing KW again recently (and TE is just necessary for returning to TW in my eyes).
Thanks for all your work.

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C&C3: Tiberium Wars
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