Hello everyone,
I must admit that TE 2 is bit a mess right now, but I have get valuable feedback.
But I need to clarify some things for future releases.
TE 2 v1.0 (yes Im not using v2 anymore) is not going to replace standard v1.6 (and v1.7) but its going to be rather new thing a sequel if you like.
(pretty much what Kanes wrath is to CnC3) In other words TE 1 is going to be main thing and TE 2 alternative just fo fun with some crazy stuff like Forgotten are (and maybe more).
And yes there will be TE v1.7 with bug fixes and some new features.
Carnius
I petition for TE 2 to be a KW mod :D
Could replace MoK with CABAL and one of the Scrin subfactions with Forgotten ;)
We could even replicate some of the models and units from C&C Rivals (Inferno Bomber) or straight-up just extract the models and put those units in the mod, make every faction a little more unique in that manner. Maybe the Inferno is the Black Hand's bomber and it replaces the Vertigo for them.
Then you can have vanilla GDI with modified KW Titans as a late-game glass cannon unit (Like in Rivals, where they have Ion Cannon weaponry) and have the Steel Talons use the TE Titans. :)
I second the notion of TE 2 being a KW MOD.
I only found this mod like two days ago, and one of the only two reasons Tiberium Essence isn't my go-to C&C3; is because I like having the subfactions of Kane's Wrath.
The other reason is the Forgotten don't seem to have skirmish AI but I'm sure that's being fixed.
So pretty much just preferring to have subfactions.
I just wish somebody would update the wiki page on the Forgotten, because my C&C3; absolutely refuses to be modded. So unless I get better luck with KW, the TW wiki would my only source of info for the Forgotten and it's units. because no one has the common decency to make a proper faction review.
I second ... wait third this notion. I have always dreamed of combining KW and Tiberium essence, having both titans and wolverine variants, hover mlrs and slingshots together with evo suits and the different zone troopers. Though I could miss the tiberium wars campaigns.
That sounds like an interesting idea. I wonder how Tiberium Essence would re-envision Kane's Wrath so it reintroduces Tiberian Sun's units while keeping the story intact. TE has done a fine job doing so with TW's story.
It would be interesting considering that essence is tiberium wars if they'd stayed to the style of tiberium sun. The steel talons tech is older and more primitive than tiberium essence. Yet their design is more slick and futuristic, at least more cut down, less bulky. With only tiberium essence GDI replacing vanilla gdi, with no change to subfactions. The campaign would pit Nod against the steel talons and black hand with essence Nod, then brotherhood (A huge step backwards in technology), then against essence GDI. Then face off against zocom who are both backwards and more advanced than essence. They would then switch to the marked of kane as their army with a drop in technology again.
It would require considerably more work to make the campaign make sense. Considering at the moment there is no change to the campaign in essence, apart from the units.
I can't get mods to work with KW, so no. since it's possible to add new factions to TW and system wise it's not much better / different from TW he could just add new stuff, incl. faction,s to TW TE. i tried the few Kw mods, but none work for me even though I have the disc version.
You know, just because you can’t get it to run, doesn’t mean we should pay the price for it. Maybe you could ask us how to get KW mods to work. I’d be happy to help, as I had the same problem at first with KW mods, and I have the disc version of the game.
So the reason you don't want other people to enjoy TE in KW is because you can't. It's all become clear now!
system wise it is much better, since GC doesn't even exist in TW.You might not like playing Global Conquest, but there are those of us that do - and no, you can't use a dice to just select random maps as you've previously suggested - Global Conquest has multiple economies (global and map), and different starting forces, too.
Replace Scrin subfactions with forgotten? what? I dont think that means what I understood.
I see.
But why? I understand its currently super buggy, but wouldn't it just increase the amount of work that needs to be done between two versions? Even if you're concerned about balance, wouldn't it be possible for players to houserule not to pick the fourth faction?
if you have a discord or what not, id love to assist you with detailed feed back.
Same here tbh
"I must admit that TE 2 is bit a mess right now, but I have get valuable feedback."
Glad to read such honest words, feedback and gameplay experience are essential to fix balance issues, units, etc.
Hello master, very nice to see you again
Eagerly awaiting you on Discord with feedback, suggestions on balance, unit changes, known and unknown fixes, etc.,etc. .-)
The sole winner of TE's 1.6 official tournament is master Luvaskot and his GDI Goliath APC/Engineer spam :D
Gamereplays.org
So congratulations goes to him XD
I say it is better to combine them
or at least add the forgotten(and maybe even cabal :P) in 1.7
but i will go for the first option,cause then,you will have to many things to do,and tbh,i would rather see this mod staying in the original way rather then seeing you,Carnius,work so much for 2 versions
Kane's Wrath already has a subfaction-oriented mod called "One Vision". TBH I think that's a good mod, too, though vastly different from TE style. However having TE in KW could be fantastic if campaign & global conquest can be supported.
It's not easy to go for a Kane's Wrath mod right now because WrathEd is unfinished, and there are some things that aren't working for a KW mod as of now.
Helloooo?
Is this mod dead? No news or update feel empty
^ Mate, it was updated like a month before you posted that comment, chill your beans.
Looking forward to v1.7 and 2.0, really want to give the TW campaigns another run through after playing KW again recently (and TE is just necessary for returning to TW in my eyes).
Thanks for all your work.
Well I hope your alive and well. I played the demo of this mod version and its GREAT!!!! I have been playing with your mod since you first released it. Just know that GDI is weak from the other factions though as NOD and SCRIN have better units and many ways to attack and build their armies. Other then that the mod is great for this version. Please take care and I hope to hear from you soon!!!
hey is there anyone that plays these mods id love to get into games without playing the ai
will it work for campaign as well?
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Years later and the Cobra Artillery is still BROKEN af. I just picked this up again to have a comfy time blasting through the campaign only to get my s*it pushed in on Sarajevo. Even the Mammoth MKII can't save me.