This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Tiberium Essence v 1.4 media (view original)
Tiberium Essence v 1.4 media
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Carnius Author
Carnius - - 1,354 comments

New heavy armored APC. Quad cannon in turret suits better Apc´s anti-aircraft purpose and increases attack bonus vs Aircraft.

Reply Good karma+5 votes
Rimtech
Rimtech - - 120 comments

Very nice :)))

Reply Good karma Bad karma+1 vote
justgoaway
justgoaway - - 8,208 comments

I liked the new model, but can infantry shoot inside the vehicle like the EA apc?

Reply Good karma Bad karma+1 vote
Carnius Author
Carnius - - 1,354 comments

Sure, now they got even plenty of hatches to do that ;).

Reply Good karma+3 votes
R-thy
R-thy - - 147 comments

Cool model. So this thing is going to replace the current one?

Reply Good karma Bad karma+1 vote
justgoaway
justgoaway - - 8,208 comments

of course

Reply Good karma Bad karma+1 vote
Karos
Karos - - 395 comments

looks like it could go through water. like the TS APC

Reply Good karma Bad karma+1 vote
C&C_Burger
C&C_Burger - - 2,040 comments

Looks more like TS APC.... Still great modal! :D

Reply Good karma Bad karma+1 vote
HL-Rul3z
HL-Rul3z - - 892 comments

kickass

Reply Good karma Bad karma+1 vote
Black_Drakon
Black_Drakon - - 1,290 comments

Looks like improved version of GDI APC from TS. Very nice work! I hope you will find way to make it amphibious :)

Reply Good karma Bad karma+1 vote
ADM-Ntek
ADM-Ntek - - 202 comments

nice quad cannon . how many infantry squads can get inside just one like normal or finaly more ?

Reply Good karma Bad karma+2 votes
Carnius Author
Carnius - - 1,354 comments

Only one, CnC3 engine doesnt allow more :(.

Reply Good karma+1 vote
Tiberius666
Tiberius666 - - 88 comments

in the cnc retarded mod im sure they managed to get two squads in, and i do recall some smaller mod titled super APC i think, where they claimed to have something like 6 squads in an APC

Reply Good karma Bad karma+2 votes
Carnius Author
Carnius - - 1,354 comments

Retarded really managed to do that? I have to try out last version then. Super Apc mod managed to add 6 squads in to one apc yes, but only one (the last one) can disembark after that, and that is problem which i don´t want in my mod.

Reply Good karma+1 vote
Karos
Karos - - 395 comments

the Reckoner could hold 2 evan though the squads did not fire out of it. how would you work out how to do the same thing is beyond me. i draw war stuff.

Reply Good karma Bad karma+1 vote
Cjslayer16
Cjslayer16 - - 987 comments

In one of the missions GDI apcs could hold like 4 groups of soldiers all could fire out too i know cuz sometimes i mess around and capture all the buildings just to see if i can :) anwyays i captured a war factory once where you are nod and its in one of the first few levels cannot remmeber exactly..

Reply Good karma Bad karma+1 vote
R-thy
R-thy - - 147 comments

Yes I just saw it too. It's Andrews Air Force Base, USA. Just capture the only one Warfactroy and build a APC... But it has bugs.

Reply Good karma Bad karma+1 vote
Carnius Author
Carnius - - 1,354 comments

Reconer is KW stuff, EA enhanced code of KW engine to achieve that.

Andrews Air Base and Apc with more slots - well that is interesting bug, i have to check it out.

Reply Good karma+2 votes
Tiberius666
Tiberius666 - - 88 comments

to fit two squads in the retarded mod had to remove the apc mine ability, so the 4 abilities were call for transport, drop off, and evacuate squad A and squad B. This was cool when using retardeds engineers as they had repair drones, alongside another tsquad, self repairing apc with extra firepower! Have you thought about adding repair drones to the engineers?

Reply Good karma Bad karma+2 votes
Triton-00
Triton-00 - - 39 comments

what BlackHand666 said =D

Reply Good karma Bad karma+2 votes
Cjslayer16
Cjslayer16 - - 987 comments

I never use the mines anyways anything that has anti steath capabilitys could find them and infantry always managed to take them all out with only one squad -.- Air dropping was the only way to go :(

Reply Good karma Bad karma+3 votes
Madin
Madin - - 2,077 comments

I like this!

Reply Good karma Bad karma+1 vote
R-thy
R-thy - - 147 comments

I think I love this APC... The AA-bonus is a really usefull thing! That and the armor+ makes really sence as imo the GDI has no well AA units and the current APC gets too quick killed. Great job Carnius. Go on.

Reply Good karma Bad karma+1 vote
aly92
aly92 - - 6 comments

Looks amazing, is it gonna replace the old one?

Reply Good karma Bad karma+1 vote
Carnius Author
Carnius - - 1,354 comments

Yes it will.

Reply Good karma+1 vote
Smallchange
Smallchange - - 2,108 comments

But i figured you would just put it in as a more expensive vehice:)

Reply Good karma Bad karma+1 vote
master_oli-p
master_oli-p - - 1,462 comments

much better, but perhaps shrink the wheels and enlarge the wind-shield...

Reply Good karma Bad karma+2 votes
HTNK
HTNK - - 39 comments

nice unit!

Reply Good karma Bad karma+1 vote
Karos
Karos - - 395 comments

can it still lay mines?

Reply Good karma Bad karma+1 vote
Carnius Author
Carnius - - 1,354 comments

Good question. Actually im about to remove this ability, because i seriously dont like GDI using mines. Mines is nasty things which can cripple innocent people long time after war is over. That is not GDI way, but Nod way.

Reply Good karma+2 votes
Karos
Karos - - 395 comments

what about emp mines which would only affect vehicles and leave infantry untouched. sound's more GDI what do you think. it would be good to use at front of bases.

Reply Good karma Bad karma+2 votes
Carnius Author
Carnius - - 1,354 comments

I agree.

Reply Good karma+2 votes
Karos
Karos - - 395 comments

so thats ayes you wil try or no or unsure at this point. if you do they should appear blue

Reply Good karma Bad karma+1 vote
Selig
Selig - - 75 comments

In our mod we are planning to use mine layer that fires mines from cannon at distance, maybe you should do it too :)

Reply Good karma Bad karma+1 vote
SG1Shadow
SG1Shadow - - 597 comments

Question. Is this an apc replacement or a later game one that you can build

Reply Good karma Bad karma+1 vote
Smallchange
Smallchange - - 2,108 comments

Replacement...
But i wanted it to be later game...:(

Reply Good karma Bad karma+1 vote
caspercool
caspercool - - 244 comments

cooooooooooooooooool

Reply Good karma Bad karma+1 vote
Joshh
Joshh - - 900 comments

Referring back to the problem of carrying more than one infantry squad, would it be possible to have SAGE treat the apc as a garrisonable building? and just evac all the squads at once? i don't know if this will work (i'm not a modder) but it seems like something an EA game engine would allow. (a moveable garrisonable building? hmmmmm... maybe in the works if this works...)

Reply Good karma Bad karma+1 vote
Smallchange
Smallchange - - 2,108 comments

I like it

Reply Good karma Bad karma+1 vote
5P3C7R3
5P3C7R3 - - 30 comments

Could use additional armor and squad slot.
Two squads are enough since I found missile squads and grenadiers handy in most situations.
What do you think?
If you don't like the mines, trade it with additional slot.

Reply Good karma Bad karma+1 vote
BlunderThunder
BlunderThunder - - 98 comments

I like the new model, previous one was rather weak and couldn't survive more than 6 direct rocket hits... :)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: