This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 2.0 - Forgotten (view original)
Tiberium Essence 2.0 - Forgotten
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FortressMaximus
FortressMaximus - - 1,664 comments

Upgraded fiends with blue Tiberium are lovely.

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Pyrodaimon
Pyrodaimon - - 340 comments

As much as I love the Tiberium Fiends, I think the current model's animations need a revamp. Their legs look too stiff when they run and the shards they fire always did seem to me like they fly too slow.

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Carnius Author
Carnius - - 1,354 comments

Agreed, it could be better, its on my list too.

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Raynsideways
Raynsideways - - 22 comments

Would it be possible to have give the fiends the ability to dig into the ground like in Tiberian Sun (and maybe become stealthed?) Would be great to hide them in tiberium fields and pop them out to attack passing units.

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OldGhostStalker
OldGhostStalker - - 97 comments

WHAT??? THEY COULD HIDE & DIG IN TIBERIUM SUN???

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Description

Brutes and Fiends upgrade by blue tiberium infusion