This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Closer look on Forgotten structures and new vehicles. Please understand that this is still alpha version, everything is subject to change if needed in future development.
The tracto/excavator/tank is amazing.
There is a vehicle... it's look like Toxin Tactor in Generals...
Offcourse, but thinking about the Coguar as AP vehicle, it seems me more than the main battle tank to me...
Idk.. not really well armored for a MBT.
Now mutants do not have super strong units indeed. but I would see this more as a good anti-inf/-garrison unit. (plows most of the time do well VS civilian buildings)
but yet, i might have it wrong.
Who knows? Surely a tractor/tank would be quite original and funny to use. At the moment I see a tractor without any upgrades, maybe with the armor upgrade it will gain the dozer tracks. :p Plow is also good as mine sweeper.
I would seriously like to see this as the main AT unit with a Tank Destroyer unit as their advanced AT vehicle.
I knew it, it's the main MBT. :p
look cool!
Carnius you said now forgoten as a
independent fraction?
Yes.
Very interesting!
This is going to be awesome.
Niiiice!
Though, since I just can't shut up when I have ideas to throw at the wall (Yeah, yeah, shoot me), here's a few:
-War Factory is really big, and, more importantly, really clean. Given the obvious RA influence, how about adding in some battle and wear damage fixed with what was at hand? Say, sandbags and corrugated/rusting sheets?
-Aside from the ?Outpost? most of the buildings look like they could do with some visible wear, tear, and impacts.
-The one exception I could see for that would be the refinery, because, let's face it, not even The Forgotten might not care much about Tib poisoning, but a poorly maintained refinery...well, ya know.
-Is it just me, or could the Guard Tower do with a bit more height? The only thing I can see it clearing is the turret, which looks a bit on the big side itself.
Or am I just crossing bridges before they're even built?
yea, i wish there were a bit more details on teh war factory.
Borrowing from Generals, too?!
To be fair, the Forgotten had weaponized civilian vehicles before the GLA did. Check the wiki. Category:Tiberian_Sun_Forgotten_Arsenal
I imagine it's sorta hard to approach that concept without a little borrowing XD
Wasn't expecting this at all. Very, very cool.
Could these be pics of ... a new faction ... perhaps?
Uh that scrapyard does not seems redeployable..... maybe is time for a non-repackable MCV??? It could give them a unique feeling, since they are not a mobile faction at all
I don't believe that is the construction yard. Check here: Moddb.com
I like the defense turrets here better than what they actually ended up looking.