This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Tiberium Essence 1.52 (view original)
Tiberium Essence 1.52
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Serlwin
Serlwin - - 212 comments

Whats that badass looking giant mech?

Reply Good karma Bad karma+6 votes
Earth_Monkeys_GDI
Earth_Monkeys_GDI - - 2 comments

COLOSSUS.

If I made a tiberium essence LP, it would probably be named Shadow of thye Colossus if it had colossus spam :3

Reply Good karma Bad karma+3 votes
Jesterinatlantic
Jesterinatlantic - - 333 comments

i like it :)

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,429 comments

Super Titen ?

Reply Good karma Bad karma+4 votes
Carnius Author
Carnius - - 1,354 comments

Actually yes xD titan on steroids = Colossus.

Reply Good karma+12 votes
Starfox100
Starfox100 - - 1,297 comments

You can probably understand that i prefer the mech WAY more then any of the other mech ATM. the strong armored. quad cannons. the total look of it. that thing is my fav now already!

Reply Good karma Bad karma+4 votes
CaptSierra
CaptSierra - - 124 comments

Of course we all love it! Look at it, it screams death! RUN IN FEAR NOD!

Reply Good karma Bad karma+1 vote
Stevencarl
Stevencarl - - 12 comments

is this the replacement unit or added unit??

Reply Good karma Bad karma+1 vote
CaptSierra
CaptSierra - - 124 comments

Added unit courtesy of an added neutral tech structure. Hey Carnius, is the colossus going to be upgradable via the railgun upgrade and/or reactive armor or any other upgrades?

Reply Good karma Bad karma+1 vote
paranoidhawklet
paranoidhawklet - - 18 comments

i thought colossus had lasers, wait.....

Reply Good karma Bad karma+1 vote
Twisted03
Twisted03 - - 365 comments

downside of the mammoth tank mk2

Reply Good karma Bad karma+1 vote
TXcommander
TXcommander - - 271 comments

What a nice concept you r having Carnius, i love it so much.

Reply Good karma Bad karma+2 votes
TheNodCommander
TheNodCommander - - 1,114 comments

Hm, Im not sure what I think about it. Could work, but it also seems a bit much of a Titan clone. Yeah sure, it has a ton of more guns, but that makes no real sense, why not slap lots of extra guns/missile launchers on every APC and tank? Because you can just as well put them on another vehicle. The logic? Why put all the eggs in a single basket?

Reply Good karma Bad karma+1 vote
Smallchange
Smallchange - - 2,108 comments

The same could be said about the MKII, there are certain times when you need a vehicle that's just that badass... I mean, on occasion it's just needed to have the sheer firepower in a single unit.

Reply Good karma Bad karma+2 votes
TheNodCommander
TheNodCommander - - 1,114 comments

Yeah, a single unit. But these arent single units, more like numerous overloaded ones

Reply Good karma Bad karma+1 vote
.Mac.
.Mac. - - 165 comments

I think if these reinforcements are only available at a later tier and have a limit for how many can be on the map at a once (such as 3 Colossi, 3 Destroyer Cyborgs, and 1 Conqueror - how ever way is balanced based on their HP/damage/abilities/etc to each other), I think it'll be fine. I'm sure Carnius has put thought into this so let's give it a try and if need to, we'll bring something up for a 1.53/1.6 fix list :D

Reply Good karma Bad karma+2 votes
Melkart
Melkart - - 123 comments

I hope i can use this in the campaign because i replay it everytime this mod is updated.

Reply Good karma Bad karma+2 votes
Anubis_theDark
Anubis_theDark - - 718 comments

This so reminds me of the Devastator mech from Emperor Battle for Dune (only that had 3 legs). Anyway cool model. Wish GDI was actually capable of building this one.

Reply Good karma Bad karma+2 votes
Ahrimansiah
Ahrimansiah - - 3,216 comments

actually i love the idea to have a secondary objecting in the map which will allow u to call down some OP units!
it will be fun to race for it specially that AI will do the same :D

Reply Good karma Bad karma+1 vote
Baziil
Baziil - - 374 comments

magnificent

Reply Good karma Bad karma+1 vote
.Mac.
.Mac. - - 165 comments

Wow, these do look awesome! A great way to introduce new units to the game :)

Reply Good karma Bad karma+1 vote
L00Ng_StRyKr
L00Ng_StRyKr - - 468 comments

Will this replace the stock titan, or will they be in addition to? I hope the titans stay I love them.

Reply Good karma Bad karma+1 vote
Zakarumit
Zakarumit - - 19 comments

Ok, this looks just awesome!

Reply Good karma Bad karma+1 vote
APB_ICE
APB_ICE - - 1,245 comments

Nice! Although it'd be even better if each faction got a slightly different version to suit their unique styles.

Reply Good karma Bad karma+1 vote
APB_ICE
APB_ICE - - 1,245 comments

Please disregard this post; I hadn't looked at the other pictures yet. :P

Reply Good karma Bad karma+4 votes
PurpleGaga27
PurpleGaga27 - - 2,066 comments

More mech units are better.

Reply Good karma Bad karma+5 votes
Zsombi
Zsombi - - 267 comments

The description says that they can be called in as reinforcements. Does that mean having the call in as a support power, as long as the structure is kept? If so then can one call them as long as it has resources, or there will also be a limit on how many can a side have at a time?

Or does it mean that there is another building as part of the tech center, and if kept those will be coming out of it? If so, then are they automatically but in fixed time intervals provided without spending money on them (let's say one at a time, like at that other reinforcements tech building from Generals)? or it will be like the reinforcements tech center from vanilla Tiberium Wars (like 1 max 3 at a time but new only when the already received ones get destroyed)?

Personally, I would vote for either that Generals style reinforcements building, or receiving a support power to call as many as I want as long as I could keep the building and have resources.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 689,429 comments

AMAZING BRO

Reply Good karma Bad karma+1 vote
majorhicke
majorhicke - - 18 comments

This is one beautiful machine. Can't wait to deploy it.

Reply Good karma Bad karma+2 votes
starscream7
starscream7 - - 4 comments

It's quite good!

Reply Good karma Bad karma+1 vote
M0nkfish
M0nkfish - - 195 comments

Awesome model very GDIish

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,429 comments

They are so epic

Reply Good karma Bad karma+3 votes
Fr0styN1nja
Fr0styN1nja - - 65 comments

i think the legs should be a little longer and thinner, to give it some more bulk and prescence in the field. just my opinion, great work :D

Reply Good karma Bad karma+1 vote
zonecaptain
zonecaptain - - 78 comments

This is a Titan i dream about

Reply Good karma Bad karma+1 vote
Digibug18
Digibug18 - - 1 comments

These thing's look beast!

Reply Good karma Bad karma+1 vote
Dentedhelm
Dentedhelm - - 129 comments

Will it be replaced by the Kodiak? :(

Reply Good karma Bad karma+1 vote
CommanderJames
CommanderJames - - 45 comments

....looking thru photos see this, SOLD!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,429 comments

This comment is currently awaiting admin approval, join now to view.

Alucard_Sn1p3r87
Alucard_Sn1p3r87 - - 822 comments

I bet the GDI engineers were like "titan... Needs more boom"

Reply Good karma Bad karma+1 vote
willams1991
willams1991 - - 151 comments

4 big cannons(rail gun upgrade?) , 2 mini guns from the looks ov it and a missle launcher, someone's day is about 2 get messed up

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,429 comments

This comment is currently awaiting admin approval, join now to view.

Kraist
Kraist - - 36 comments

I miss the old gdi commando, maybe he will have a place in this mod. Since the NOD has two commandos, maybe give the gdi the old commando together with the new. uhm maybe give the old commando a new role and new name. Also a new model inspired by MAster chief's armor from halo.

Reply Good karma Bad karma+1 vote
Grizzly256
Grizzly256 - - 202 comments

Need to make the GDI science center a buildable structure. No skirmish maps have the building in them

Reply Good karma Bad karma+1 vote
forondajano
forondajano - - 39 comments

why dont you make this unit buildable instead?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Colossai guarding Tacitus Archaive. As long as you can hold this new tech structure you can call in colossai reinforcements.