This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Colossai guarding Tacitus Archaive. As long as you can hold this new tech structure you can call in colossai reinforcements.
Whats that badass looking giant mech?
COLOSSUS.
If I made a tiberium essence LP, it would probably be named Shadow of thye Colossus if it had colossus spam :3
i like it :)
Super Titen ?
Actually yes xD titan on steroids = Colossus.
You can probably understand that i prefer the mech WAY more then any of the other mech ATM. the strong armored. quad cannons. the total look of it. that thing is my fav now already!
Of course we all love it! Look at it, it screams death! RUN IN FEAR NOD!
is this the replacement unit or added unit??
Added unit courtesy of an added neutral tech structure. Hey Carnius, is the colossus going to be upgradable via the railgun upgrade and/or reactive armor or any other upgrades?
i thought colossus had lasers, wait.....
downside of the mammoth tank mk2
What a nice concept you r having Carnius, i love it so much.
Hm, Im not sure what I think about it. Could work, but it also seems a bit much of a Titan clone. Yeah sure, it has a ton of more guns, but that makes no real sense, why not slap lots of extra guns/missile launchers on every APC and tank? Because you can just as well put them on another vehicle. The logic? Why put all the eggs in a single basket?
The same could be said about the MKII, there are certain times when you need a vehicle that's just that badass... I mean, on occasion it's just needed to have the sheer firepower in a single unit.
Yeah, a single unit. But these arent single units, more like numerous overloaded ones
I think if these reinforcements are only available at a later tier and have a limit for how many can be on the map at a once (such as 3 Colossi, 3 Destroyer Cyborgs, and 1 Conqueror - how ever way is balanced based on their HP/damage/abilities/etc to each other), I think it'll be fine. I'm sure Carnius has put thought into this so let's give it a try and if need to, we'll bring something up for a 1.53/1.6 fix list :D
I hope i can use this in the campaign because i replay it everytime this mod is updated.
This so reminds me of the Devastator mech from Emperor Battle for Dune (only that had 3 legs). Anyway cool model. Wish GDI was actually capable of building this one.
actually i love the idea to have a secondary objecting in the map which will allow u to call down some OP units!
it will be fun to race for it specially that AI will do the same :D
magnificent
Wow, these do look awesome! A great way to introduce new units to the game :)
Will this replace the stock titan, or will they be in addition to? I hope the titans stay I love them.
Ok, this looks just awesome!
Nice! Although it'd be even better if each faction got a slightly different version to suit their unique styles.
Please disregard this post; I hadn't looked at the other pictures yet. :P
More mech units are better.
The description says that they can be called in as reinforcements. Does that mean having the call in as a support power, as long as the structure is kept? If so then can one call them as long as it has resources, or there will also be a limit on how many can a side have at a time?
Or does it mean that there is another building as part of the tech center, and if kept those will be coming out of it? If so, then are they automatically but in fixed time intervals provided without spending money on them (let's say one at a time, like at that other reinforcements tech building from Generals)? or it will be like the reinforcements tech center from vanilla Tiberium Wars (like 1 max 3 at a time but new only when the already received ones get destroyed)?
Personally, I would vote for either that Generals style reinforcements building, or receiving a support power to call as many as I want as long as I could keep the building and have resources.
AMAZING BRO
This is one beautiful machine. Can't wait to deploy it.
It's quite good!
Awesome model very GDIish
They are so epic
i think the legs should be a little longer and thinner, to give it some more bulk and prescence in the field. just my opinion, great work :D
This is a Titan i dream about
These thing's look beast!
Will it be replaced by the Kodiak? :(
....looking thru photos see this, SOLD!
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I bet the GDI engineers were like "titan... Needs more boom"
4 big cannons(rail gun upgrade?) , 2 mini guns from the looks ov it and a missle launcher, someone's day is about 2 get messed up
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I miss the old gdi commando, maybe he will have a place in this mod. Since the NOD has two commandos, maybe give the gdi the old commando together with the new. uhm maybe give the old commando a new role and new name. Also a new model inspired by MAster chief's armor from halo.
Need to make the GDI science center a buildable structure. No skirmish maps have the building in them
why dont you make this unit buildable instead?