This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS TE2 Cabal ingame Core (view original)
TE2 Cabal ingame Core
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Armilus
Armilus - - 56 comments

Consider me impressed.

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Oaks
Oaks - - 2,242 comments

They should've sent a poet.

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Guest
Guest - - 689,341 comments

Amazing work Carnius!

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StrategyLover
StrategyLover - - 108 comments

We will have Defender core mech just like ''Firestorm''?

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Tleno
Tleno - - 1,048 comments

So will it spawn a defender instead of working as conventional suoerweapon? Or will it unlock defender for production in another structure?

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RedDeadSmeg
RedDeadSmeg - - 233 comments

Looks great, can't wait to try it out!

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Jeffman12
Jeffman12 - - 1,475 comments

This is probably the best aesthetic I've seen for a CABAL faction yet.

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vv2378658
vv2378658 - - 4 comments

Westwood failed to finish Command & Conquer 3: Incursion with all 5 factions. GDI Nod, Forgotten, CABAL, Scrin. But Carnius did it instead! This mod is probably the only one that is really high-quality and thoughtful. Thank you Carnius, you have done a lot for the C&C community!

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Guest
Guest - - 689,341 comments

It's not Westwood's fault, it was EA's fault for planting dumb ideas like they always did.

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vv2378658
vv2378658 - - 4 comments

A separate cauldron in hell was prepared for them. Incursion had an interesting plot concept, and 5 factions would be an amazing innovation for the game. But no EA destroyed everything, Slavik was killed, and the Forgotten were simply expelled. That's how stupidly they dealt with the legacy of the studio.

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skyrish19
skyrish19 - - 242 comments

And taken out some of things that Tib Sun has like Subterranean vehicles and Walkers

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Zoar_Prime
Zoar_Prime - - 115 comments

was a smart business decision at the time given what an abject and expensive failure Earth and Beyond was I can't exactly blame EA for pulling the plug on another unfathomably expensive MMORPG
Westwood was good at making RTS games but any time they tried to expand outside their are those games ended up bombing or having a niche audience

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FortressMaximus
FortressMaximus - - 1,664 comments

Everything is taking shape, it's delightful...

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Guest
Guest - - 689,341 comments

is forgotten ai fixed for skirmishes? the ai was broken and literally builds nothing

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Jeffman12
Jeffman12 - - 1,475 comments

Usually this is an issue with the maps not having custom faction ai enabled.

Same happens if you load C&C 3 maps into KW unmodified.
You need to manually add subfaction AI to the list the map will initialize.

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Arshitooooo
Arshitooooo - - 84 comments

im with cabal returns and im playing cabal faction

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Arshitooooo
Arshitooooo - - 84 comments

Carnius please tell us new version is coming up ?

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Arshitooooo
Arshitooooo - - 84 comments

Hi Mr Carnius

Have a good time

I'm Arshia ilbeygi, I'm one of the tiberium essence's fans and gamers.

So, I want to know when the new mode of tiberium essence game will be unveiling and we can use it?

Thanks a lot dear

Have a best regards

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Coal-Chip-Cookie
Coal-Chip-Cookie - - 198 comments

Nice.

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Description

Cabal Core, basicaly it will be sort of superweapon that unlocks also core defender, im still working on some ingame details.