This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Sorry about the delete of the Berne map. The good news is, my friend Oaks and I have worked for 5 months on this map and now have finally got a beta version of it ready for play. It took a long while, but it was worth the time. I hope you enjoy my take on how the Scrin established their central invasion base in Europe.
Feel free to let me know if you have any issues or if you have questions about the objectives for this mission map. I know I have put up several versions of this map and they were disappointing, but this was still in the works. Now we have a functional beta for you all to download and play. Thanks to Oaks, this map is way more fun and challenging.
I was wondering if there was a way that when attacking the AI is it possible to make the AI more Aggressive by sending in massive waves of troops when going to attack rather then the small groups that are sent out every few minutes? Also I noticed that when the stationed AI troops are attacked by units out of their range of attack they just sit their and take the damage and don't react at all, is there also a way to correct that so that they actually are formidable and act?
how du i install custom missions?
You put the unpacked map from winrar to your
C:\Users\Name\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps.
Mission is played from ingame->skirmish>custom maps.
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