Tiberium Dusk 1.25 Micro Nuke Showcase
Fairly straightforward this one, a new "Micro-Nuke" effect has been implemented for the Marked of Kane Spectre Artillery as a new kind of ammo, this kind of ammo will function as a multipurpose weapon, though being nearly completely ineffective vs vehicles due to its tiny "Davy Crocket" esque explosion radius and moderate damage, a direct hit versus a structure is completely devastating and the radiation pool it leaves behind is noxious enough to block the paths of incoming infantry.
The Spectre Artillery weapon swap system hasn't been developed yet, but to prevent it from being overpowered its going to work in a unique way. Before you deploy said artillery, you will have the option of 2-3 deployment types, "Micro-Nuke Artillery", "High Explosive Artillery" and possible "insert artillery idea here" (thinking of EMP atm tbh), that way the Spectre will have to go through its deploy animation rather than allowing you to quickly swap ammo, but ALSO allowing for the user to bombard distant targets using specific ammo types (rather than only HE), you may want to drop a micro-nuke on an enemy base, or you may want to splash some enemy vehicles with a high explosive shell... I aim to leave the choice open to the user.
This system is required not only for balancing reasons, but also because there's not enough room in the deployment box for all the ammo types AND the bombardment and deployment button, which I want to be a unique feature for the MoK spectre.
What would be perceived as a weakness (inability to select all spectres at once) will turn into a major strength. I'm also planning on a "quick bombard" function which allows it to fire basic high explosive shells without having to do the full deployment process with ammo type; for those of you who want to be able to group fire. ;)
There are also other small fixes for MoK like the ability to build walls that was for some reason not enabled, and also some planned upgrades to certain units; I wont mention which. :D