TibDusk

Tiberium Dusk is a large mod (474mb uncompressed) and contains MANY gameplay changing features including classic C&C music, new sound effects, new models / reskins and other content. If you like what I create then please consider supporting me via Patreon. Thank you. :)

I aim for a monthly release schedule as I dislike having to explain large amounts of changes over time, as such this makes my life easier.

Featuring music from the entire classic C&C franchise, from Tiberian Dawn to Red Alert to Tiberian Sun to Red Alert 2 and even Yuri's Revenge, the Tiberium Wars / Kane's Wrath soundtrack is gone for a more action and ambient based selection.

Features include:

  • New units, reskins and effects
  • Adjustments of units to better fit canon
  • "Nod" faction changed to "Nod Legion"
  • AI adjustments and minor improvements, better unit selection and a resources buff for brutals.
  • Rebalancing of the resource system
  • Return to chaotic Tiberian Sun style gameplay, less focus on factions cloning each other
  • The classic Ion Cannon returns! Destroy your opponents base in one clean strike!
  • Superweapons are rebalanced, taking longer to fire but being easier to defend in general.
  • Less focus on spammy gameplay, you can win with a small amount of well placed units, from early game to late game.
  • Changes to miscellaneous game mechanics, return of explosive Blue Tiberium and Visceroids, the latter of which has a reasonably decent AI.
  • Epic Units are now faction specific and have faction-based differences. (E.G, Steel Talons Mastodon, GDI Pacifier Supertank (repurposed MARV), ZOCOM MARV, Black Hand Liberator and the Demolisher Hexapod (An 8000 credit end-game Hexapod variant))
  • Artillery has different roles, for example the Marked of Kane Blaster Beam Cannon (fire support) and deployable Artillery, (long range) the regular Nod Spectre, Reaper 17 Hunter Seeker (scout & stealth detect bombardment), and the new GDI Juggernaught & Behemoth. (Juggernaught focuses on base destruction, whilst Behemoth focuses on heavy armor support artillery)
  • New "Super Defences", Cabal Obelisk and Sonic Shatterer.
  • New Cabal voice announcer for Marked of Kane.
  • Bugfixes, including finding a unique solution for the Quad Turret desync and also fixing Harvester Pathfinding.

And much more.

The mod has been extensively tested by me and friends online with Gameranger and generally it runs near perfectly with little to no Desyncs, which is great fun.

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1.25 Black Hand Update!

A faction I've been wanting to work on since forever is finally getting some much needed love. The Black Hand is currently in the works receiving a new "flame" update which adds new Flame Turrets, Flame buggies and the all new Hellfire Artillery Spectre variant.

Flame Buggies essentially forgoe their anti-air capabilities in exchange for a powerful flamethrower that is more effective vs buildings and infantry, but has to get quite close to use properly. This unit is affected by the Purifying Flame upgrade and as such gets upgraded flamers when this is purchased.

Flame Turrets are much the same thing, although they fire TWO deadly jets of long range flame (the longest in the game); which literally raze everything they touch. Compared to the laser turret, flame turrets cost 1500 credits making them more expensive and their durability has not improved, so they can be countered much the same way. However the multipurpose nature of flame weapons makes them more effective overall compared with laser turrets. These turrets are also affected by purifying flame, making them a true terror to fight against.

(Heads up, if you want to see how awesome these artillery are, skip to 2:25 on the demo above)

The final beast is the "Hellfire Artillery", which is a monster of its own. Still a work-in-progress, its power can be already be seen in the above demo, firing a flaming meteorite up into the sky, it splits into several smaller components that land and cause fires on the ground that linger around. This thing has some serious firepower but is very inaccurate and generally ineffective vs vehicles, unless you use them for area denial. This vehicle distinguishes itself yet again, like the Marked of Kane artillery; and when completed will round Nod artillery off as a truly multi-purpose system. (With Nod Legion having cheap artillery, Marked having multipurpose and Black Hand having area denial)

The gameplay currently feels really good, I'm really happy with the results of 1.25 so far; I just need to polish things up and make stuff work better (graphics and gameplay wise) and it should be good to go at some time soon in the future. (I hope ;P)

At some point I'm going to have to write a changelog for 1.24 -> 1.25, that's not gonna be pretty. xD

v1.25 Ghost Stalker & Classic Commando

v1.25 Ghost Stalker & Classic Commando

News

New video showing Steel Talons improvements and also explaining what's happening recently. :)

Tiberium Dusk 1.25 Nod Legion & ZOCOM demonstration

Tiberium Dusk 1.25 Nod Legion & ZOCOM demonstration

News 3 comments

An update showcasing some of the changes to ZOCOM and Nod units. Featured units are: Goliath Predator Sniper Team Sonic Shatterer Avatar Warmech / Sentinel...

Tiberium Dusk 1.25 Beta video

Tiberium Dusk 1.25 Beta video

News

Footage of the current build of Tiberium Dusk, currently still has many things that need fixing and implementing fully and may look pretty similar to...

1.25 Phantom Artillery Rework

1.25 Phantom Artillery Rework

News 4 comments

Full rework of the Phantom Artillery (Marked of Kane's Spectre Artillery model) and footage showing the majority of its new features. For a list of the...

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Tiberium Dusk 1.25 - Release

Tiberium Dusk 1.25 - Release

Full Version 9 comments

Long awaited release of Tiberium Dusk 1.25! Tiberium Dusk 1.25 - Features 5 new maps, new menu UI, some new music tracks, a music changer system, numerous...

Tiberium Dusk 1.24 - Release

Tiberium Dusk 1.24 - Release

Full Version 41 comments

Tiberium Dusk 1.24 - Brutal KW contains a new gore system, a new map, new units, large (existing) unit changes, a few new music tracks, new artwork ...

Tiberium Dusk 1.23 Release

Tiberium Dusk 1.23 Release

Full Version 14 comments

Release of Tiberium Dusk 1.23! Released earlier than I wanted, but still relatively complete; this is version 1.23 of the mod which contains many new...

Tiberium Dusk 1.22 Release

Tiberium Dusk 1.22 Release

Full Version 20 comments

The first actual release of Tiberium Dusk, a mod that's been in the work for almost a year now, which continues from an unreleased mod I made for Tiberium...

Comments  (0 - 10 of 311)
XDsnowman
XDsnowman

umm may I know what is new?, I check moddb but nothing seems new?

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Burakkuhāto Creator
Burakkuhāto

Look through the images section buddy, rather than make new articles I've been working iteratively so little and often, and detailing it with images that have descriptions. :)

Moddb.com

The most recent developments i've made are the Generals Stinger Site, Dragon Tank, Defender Scorp Dozer Blades and Devils' Tongue flame tank.

Reply Good karma+1 vote
Kryonix
Kryonix

А не судьба каждому под классу сделать супероружие твой мод радует глаза успехов !!!

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egozi44
egozi44

"My vote is yours" :3

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Burakkuhāto Creator
Burakkuhāto

Awww. Thank you so much. ^^ I voted yours too. :>

Reply Good karma+1 vote
egozi44
egozi44

Oh thx =D

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alialatrach
alialatrach

I need help please, I want to build maps and mods using "WrathEd" to make maps with mission objectives, however each time I try an error happen and say "The system was unable to find the specific registry or value".
What should I do to fix this problem? Please help!

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Burakkuhāto Creator
Burakkuhāto

Sorry for the delay in replying, did you fix the problem?

I don't have the greatest experience in creating Objective Based maps but I understand how general maps work, as I remove the scripts from Campaign Maps in order to turn them into MP maps.

Reply Good karma+1 vote
nuruddinshah52
nuruddinshah52

Hmm Vertigo bomber need a buff.
Both a Power generator and Turret need 3 bombers to destroy it

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Burakkuhāto Creator
Burakkuhāto

The Vertigo is gonna receive a small rework soon'ish that should fix that issue. :)

My main complaint about the Vertigo is that its a bomber that I feel in the base game was very annoying to deal with, but also useless at the same time, (compared to the Firehawk) which is why I nerfed its bomb damage.
I aim to give it a carpet bomb style "bombing run" though causing moderate damage over a large area making it better vs vehicles.

The Black Hand Vertigo will drop a single "firebomb" instead that causes a huge burning fire that lingers for a while and does massive damage to whatever it hits.

Reply Good karma+2 votes
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