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There has been a lot of people who joined us on this journey, from the beginning, nearly two years ago and right up to the recent months. Sadly, most of them had to leave for one reason or another. We come down to this, a small but ambitious group of people who have nowhere else to go. We tried to patch this project up from scratch, we were doing well, then exams came and we had to take a forced break. We sat down to this project after, we discussed its future and its current standing, finally realizing the inevitable truth. This project is too big for a small group of people like us. We would like to continue on it, but with the lack of dedication or real direction in the company, all roads lead to a dead end. If we continued, though, we would slowly crawl up until 2014 when this mod would be released, and the results would still might be unsatisfactory. This mod is going on hold for an indefinete amount of time, and will definetely not be continued by the current staff of our group.
We are very sorry to dissapoint all of you who supported us, the few of you that is. Yes, this mod was a fail to begin with, mostly because there never was a real team, just people coming in an out of a slowly sinking boat.
Let us remember the people who tried to push this wreck forward, who still had some faith, but sadly lost it as the tides kept on turning against us.
ThaBoss (founder)
Coolness7
JPNyt
TiberianFiend
Shriken
All of these people will be remembered. I've watched this mod grow and colapse, sadly, I have to admit: after the founder left the team, the whole spirit and direction slowly faded. It was only led by hate towards EA to begin with, then slowly turned into pity for a dying project. None of us wanted to give up, but the lack of real direction, it was nearly impossible to keep up with it.
Our assets stand as they are. They will be open to certain people with permission. This mod leaves some great concepts behind it and ideas that are not worth being forgotten. I hope someone will realise them someday and show propper respect for the artists who gave birth to them.
On an ending note, we gained friends, some enemies along the way, but it was one hell of a ride. This mod was deffinetely one of controversial ones and it will hopefully stand as an example for future generations of modders to come.
“Not every end is the goal. The end of a melody is not its goal, and yet if a melody has not reached its end, it has not reached its goal. A parable.” ~ Friedrich Nietzsche
Welcome to the Easter update! First of all, I would like to apologize for the lack of content, as we had two of our members computers break down, which...
Welcome to our first of many news updates. Our team has gone under a massive revamp and we have said goodbye to a few members as a result. I am the Mods...
Ahhh a new year, and new things to come. I hope everyone had a Merry Christmas and a Happy New Years...
As of a few days ago we have officially started production! we have finally come out of our pre-production phase and will soon be sharing gameplay ideas...
This track was requested as a download so we have put it up here for you to download and listen to, credits go to Timothy Michael Wynn as we did not make...
I've heard some reports on a guy from the inside, this mod is going through its death throws, apparently those involved are showing a lack of interest, pitty, i do wish that if the mod does die they will release their work, i might be able to fix it up in time.
this mod is not dying. It is on hold. People have work/finals/exams to attend to which are rather more important than the mod stuff at the moment. Yes, not much has been done lately, but the mod is still underway and we will be hard at work during the summer. Members are still as motivated and shall continue their work soon. Probably starting from the end of this month, since for most it is the busiest month of the year.
Ohh if i got the penny for every time someone said that, i would be a ******* millionaire by now. But lets hope i am wrong...
/rant I HATED how EA ended the Tiberium series, and the actual look of the inside of the ships looks, in the fmvs, like it was done in a basement, and the inside of the threshold tower being completly white with this 2D gateway. seriously i think EA getting a hold of the tiberium series was the worst thing to happen since that E.T. game was made.
Yes i know that EA had originally planned it to be an online game for the Asian programing market and made it into the end of the tiberium series to quote "Boost Sales". I seriously hope you can do this series justice. I just hope the units won't look "Cartoony" like they do in C&C4 Tiberium Twilight. /end rant
Also, I have 3ds max 9 and can make models, I can't skin though. So if you need any help you can ask me.
¿the scrin units from tiberium essence will be here?
It's almost That Time of the Month Again, I wounder what will come out.
I thought this mod was dead, but now I see it expands in a good direction, way to go guys. It will be great to play this in the future.
you should add the sound effects from the aliens off crysis to the Scrin. like the horn sound which sounds similar to the sound of the tripods off War of the Worlds.
I like the new war factory design, but as someone already pointed out, it may need to be a little bigger.
The power plant somehow seems slightly overdone, like it has too much detail for a cheap structure you'll be placing in tens (an unusual complaint I know!). I liked the part on the left, so maybe if you toned down the spikes on the sides/altered the bubbles on the spikes and reduced the size a little, that would work for me.
The new command centre is good (once you realise that's not a fan but a satellite dish), but the support arm needs to be a little more Nod-like, so add a few spikes on top or otherwise break up the curve into several flatter sections. You could also tilt the dish part towards the arm to make it clearer what it is. This would then mean the arm could be a bit shorter.
Great work so far; I'm looking forward to seeing them textured. :)
War factory-yes I would agree
Powerplant - well it does have a lot of detail, but it was never a bad thing Oo Texturing will give it a new look
Comm center - animated it will rotated a bit, and tilt to the side etc, and texturing will make it look better. The arm part, yeah maybe it would need some edits. Well this is my opinion :D
two words for this vid: WOW!
And Uli,this mod was originally for Tiberium Wars,but for some reason,they switched it to Unreal Tournament 3.Now it's back to Tib Wars.
Those few reasons would be: too many conflicts, unable to properly work on things that we needed, lack of direction and coordination