Ok, just for a break down for those who catch this message. I will do my best to release a update in the next few weeks. In the meantime, a few basic questions to answer: This mod is being based on UDK for the flexibility and future support of the engine, and the mod will be stand alone so no purchases will be necessary.
Sage is good for RTS, but seeing its potential/evolution since the days of C&C1, I feel it would be better for the mod and the community to use a engine that is updated every month (as opposed to Sage's "never unless we make another quick game"). Additionally by using the UDK, we can establish our own server system where people don't have to use hacks or closed networks like Hamachi, or worry about finding a game with the 100 people playing globally on the EA servers.
The game is being planned with 3 systems in place. RTS, FPS, and Hybrid. I know that by utilizing the UDK we can incorporate all 3 systems. These systems are listed in order of priority:
RTS: UDK Engine, C&C Style play - The graphics and gameplay will be extremely similar to the mechanics of C&C3. The major differences here will be the interface and obviously the tech structure/abilities.
FPS: Like Renegade, Tiberium and MW2, the goal here is to establish a few missions and the ability to jump directly into the game to get a First person view of whats going on, from shooting players to sneaking into bases to plant an artillery beacon, to using FPS controls to out maneuver vehicles that would normally have an advantage over you in RTS play.
Hybrid: This mode will probably take the longest to incorporate. The idea is to allow players to switch between RTS and FPS views to control armies and sneak into bases. Obviously there will be tactical advantages to each mode.
Now, Its taken a lot of work to get to the point we are at today, from struggling with the community to mutiny on board to establishing a method for the game to defining the units list. Essentially we have defined our units for the game +/- some final tweaks, and we are working on concepts which I will work to release at a reasonable rate. Now I will say this, the concepts are nothing fantastic, as PizzaAtomica is not currently working with our team, but at least we are making progress. It's been a struggle to this point because we do not have very much community support, but despite the majority instantly writing this mod off as "fail" without any supporting evidence or seeing anything of what we can do, I am determined to keep this mod together and eventually release something the community can enjoy.
The love of the game started in 1995 with C&C1, and that will never be forgotten or ignored, despite what some may like to think. This game is being developed to bring the fun back into C&C. I tend to believe many have forgotten how fun the old games were when we were younger.
Update: I think I've found a RTS framework for UDK that should help speed things along.
Position Availability: Currently looking for a few modelers and animators to get the unit list done ...