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Tiberian Eclipse is being designed to improve upon the concepts of C&C4. Improved gameplay, new features, and an evolution between Westwood's & EA's concept of tiberium will be presented. Experience the return of some of your favorite units, evolution of others, and entire new ones in what we hope will come together to make a great conclusion of the C&C: Tiberium Series.

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Welcome to our first of many news updates. Our team has gone under a massive revamp and we have said goodbye to a few members as a result. I am the Mods new leader, Shriken. I hope to bring the Mod to realisation after many months of uncertainty.

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Welcome to our first of many news updates. Our team has gone under a massive revamp and we have said goodbye to a few members as a result. I am the Mods new leader, Shriken. I hope to bring the Mod to realisation after many months of uncertainty.

Now enough of that, lets bring you what you all really want to hear, progress. Our main objective now is to create a demo for you all to play which will introduce our GDI and Nod factions up to Tier 2, this will form as a taster for you all to get your hands on something and give us critics on some of our core gameplay changes. As soon as that is complete, we will be moving onto completing our factions systematically for a beta release. All of this will take some time but I think its fair to share our plans with you all, our community.

First on our list of objectives to achieve our demo release is the completion of Nod to tier 2. We have made progress on Nod's brand new build mechanic which we feel portrays nods stealthy and volatile nature (more on this when our code is less buggy).

We have begun designing our structures for our new nod faction which will be released to you all soon. We also have some nod units and base defences in game, which like all of our content is open to criticism. We will make changes as long as the opinion of the community is strong enough.


Concept Art

We have many new concepts by Pizza Atomica and Kane Nash. They have been developing designs for us to base our factions and world on. Below you can see all of their latest work.

Kane Nash


Pizza Atomica




Models

Our modeling department is now smaller than it used to be but its quality of output has increased. Below are the latest models in development for the Nod faction.

UmbrellaSecrets



Shriken




Maps

Tiberian fiend has also been setting out the maps for the demo, below is a screenshot of one such map and a sneak peak at some possible campaign missions ;).




Now for our biggest change. In game units and structures! We have a series of preliminary screenshots of the mods models textured and in game, you should see the obelisk of light, the laser bike and the older version of the scorpion tank. All of these units/structures are changing daily, but we thought we would share with you the work we have so far.


We will be posting updates at least once a month from now on (if not more often). We hope for your support and we are still looking for any talent to aid us in production so PM Shriken if you are interested in helping out the team.


Don't forget to check out our affiliate mods!

Comments
HOPE1134
HOPE1134

Epic news!

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bartpp7
bartpp7

Awsome, great work guys :)

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Chinka
Chinka

MOAR! :D

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Paxton
Paxton

Those are outta this world.

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TotallySnappy
TotallySnappy

Nice to see but the obelisk texture could use some serious tweaking, the front of it just looks pure black

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Lazy6pyro
Lazy6pyro

I completely agree. The proportions look good; scaling looks good (the Scorpion may be slightly too large), and the definition on the models themselves look good.

I think textures, on a whole, is the low point. You mention the over-harsh blackness; this is probably the symptom of using the Objects Nod Shader in the default conditions, which does darken the model. Lighten the texture a bit and increase the contrast to compensate. You would be wise to look at the color scheme established for Nod in generic CnC3 units.

The normals and spec maps are something that can globally be improved upon as well. When combined, it makes the building look like blinding tin-foil. Those maps aren't designed for that; they shouldn't be an after-thought to slap on. Figure out where the normals and spec maps can be used to highlight and embellish details that already exist in the texture.

However, it's a great step in the right direct. The major hurdle is getting it all in game...that then starts the nearly endless tweaking processes to really perfect how these look.

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Gunship_Mark_II
Gunship_Mark_II

I thought this mod is dead

But it like Kane :

Mod Lives in Death!

Awesomest update, great models and textures.

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-Golan-
-Golan-

Good work indeed!

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bg_hunter
bg_hunter

PEACE TROGH POWER ONE VISION ONE PURPES ONE GAME ONE EPIC MOD >:]

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The_Error
The_Error

Ooo.
Nice job, my fellow NOD bretheren!

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Commander_RealWar
Commander_RealWar

Nice progress guys :)

and props to Tib Fiend: word to my fellow mapper.

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sethfc
sethfc

Like Kane, this mod rose from its 'death'

Awesome work by the way.

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Jeffman12
Jeffman12

This all looks great, but I gotta say I was kind of looking forward to a new spin on C&C games/mods. The goals sound more realistic for a mod that's been in the startup phases for some time, and I'm sure you'll deliver, but I was hoping a new tactics-heavy shooter would come out of the old plan. Don't get me wrong, I'm not saying I'd change this mod back to how it was planned if I could, I wouldn't.

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Jason_Zombolt
Jason_Zombolt

For every thing I said, I will say this.
"If I owned a Hat, I'd Eat it."

Good job.

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Alucard_Sn1p3r87
Alucard_Sn1p3r87

Sweet stuff

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Templarfreak
Templarfreak

Lol, Eclipse. xD I think i might track this mod.

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