Welcome Back, Commanders! Apologise for the wait on this update we've been working very hard behind the scenes on the Tiberium aspects of Tiberian Sun Rising. Now finally Transformation has arrived! Here we present the shape of things to come1 If you like this update please vote for us in Mod of the Year!
The Blue Tiberium Fiend in its natural habitat is heavily armoured and able to fire explosive blue Tiberium Shards if you thought a pack of Green Tiberium Fiends was deadly just hope you only run into one of these monsters. What makes them truly terrifying to fight while inside a Blue Tiberium field is their crystal shards can trigger Chain Reactions which their armour and Tibeirum's healing effects will mostly protect them from. Blue Tiberium just got that much harder to mine and secure for your forces.
Tiberium spreads and continues to mutate the environment around it we are seeing the emergence of new Tiberium Flora which purpose in the Tiberium Ecosystem is still being observed. The big terror that has been unleashing lately has been the Vein Hole Monsters. These monstrous creatures emerge from the ground with gigantic tentacles that can attack and thrash anything that gets too close. It then spreads a field of smaller Vein tentacles that act as a defensive mechanism while also storing precious Tiberium Gas which can be mined by the Brotherhoods Waste Facility.
The Drop Pod deployments from the Philadelphia Space Station have proved to be a great success. GDI can now deploy veteran troops anywhere in the world where its needed against either the Brotherhood or the Tiberium menace.
Nod's Mobile Weapons Factory the FIst of Nod has been spotted in the field, Nod already had an edge with its Stealth technology and Stealth Generators. But now they don't even need a base in the area as long as they have the credits and a Fist of Nod. Nod can produce vehicles anywhere on the battlefield. If you thought Nod was sneaky before their movements are harder to predict then ever now.
That's all we have to show this update, Make sure to vote for us for Mod of the Year! The Tiberian Sun is on the RIse!.
its been 3 yeasr since I last updated this mod, so whats going on with it ?
The sun shined like it never did before. With the release of Tiberian Sun Redux for Zero Hour, allot have changed for example we moved from Generals Sage...
Age of Empires? Halo Wars 2? Viva Pinata? Command and Conquer ?
I'll like to thank everybody for voting for us, thanks to you we made it in the top 100 of Mod of the Year 2013.
We got 3 size of wallpaper of the Forgotten mammothtank just for you.
NO INSTALLER VERSION THIS VERSION OF THE MOD IS ONLY FOR COMMAND AND CONQUER GENERALS ZERO HOUR! Finally its here to play and judge Tiberian Sun Redux...
Show your support by changing your avatar to one of the Tiberian Sun Unit's including one of the Forgotten Mammoth Tank. the rar file contains in total...
might be extremely dumb question, but are you going standalone with this one?
We have asked this question to EA_CIRE if it was possible, but the answer was unfortunately no, this is because of some legal and copyright issue's. Since the Original Command and Conquer website haven't updated in almost like a year or so I think that is save to say that it will not be possible in the near future, until they make a public announcement that mods on the Sage engine of the RTS game can go Standalone just like the Rengegade Mods/Indies
ok, thank you for your answer. Its a shame though, as this is good looking mod and standalone would certainly help getting more players
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So, only will have original units and structures? thats kinda boring...
If you are going to make a mod, at least place some new units (like naval units). Or I will play the old tiberian sun, instead of this.
Don't get angry of my comment please, im not trying to ruin your work, it looks awesome, im just saying why u dont place some new units?
You make valid points which during the time when I created the sister Mod "Tiberian Dawn Redux" I took some "design liberties" for this same reason.
The link to your homepage doesn't work, just wondering what kind of different projects do you have going on and what priority levels do you have for working on those different projects? Like how high or low is this mod on that list in being actively developed?
Thanks for letting us know that the link to our homepage/website didn't work I updated it with the new url we have. To answer your question, besides Tiberian Sun Redux we have one other project running that is Evolutions Real Time Strategy Evolved, both projects are highly developed on the only reason why there isnt much update process here on moddb or on our Webpage, is because most work is code at the moment for Tiberian Sun Redux. Our other project gets updated recently when we have new things to show. So dont worry this mod is still active but nothing to show at the moment.
Thanks for the update, and fixing the link, I'm following both Evolutions and TibSun Redux here on moddb (and the TibDawn Redux mod if that is also one of your projects).
Looking forward to getting a chance in the future for playing Evolutions and TibSun single player missions :)
Tiberian Dawn Redux and Tiberian Sun Redux are related. ;)
Tiberian Sun Redux Nice ^_^