Welcome Back, Commanders! Apologise for the wait on this update we've been working very hard behind the scenes on the Tiberium aspects of Tiberian Sun Rising. Now finally Transformation has arrived! Here we present the shape of things to come1 If you like this update please vote for us in Mod of the Year!
The Blue Tiberium Fiend in its natural habitat is heavily armoured and able to fire explosive blue Tiberium Shards if you thought a pack of Green Tiberium Fiends was deadly just hope you only run into one of these monsters. What makes them truly terrifying to fight while inside a Blue Tiberium field is their crystal shards can trigger Chain Reactions which their armour and Tibeirum's healing effects will mostly protect them from. Blue Tiberium just got that much harder to mine and secure for your forces.
Tiberium spreads and continues to mutate the environment around it we are seeing the emergence of new Tiberium Flora which purpose in the Tiberium Ecosystem is still being observed. The big terror that has been unleashing lately has been the Vein Hole Monsters. These monstrous creatures emerge from the ground with gigantic tentacles that can attack and thrash anything that gets too close. It then spreads a field of smaller Vein tentacles that act as a defensive mechanism while also storing precious Tiberium Gas which can be mined by the Brotherhoods Waste Facility.
The Drop Pod deployments from the Philadelphia Space Station have proved to be a great success. GDI can now deploy veteran troops anywhere in the world where its needed against either the Brotherhood or the Tiberium menace.
Nod's Mobile Weapons Factory the FIst of Nod has been spotted in the field, Nod already had an edge with its Stealth technology and Stealth Generators. But now they don't even need a base in the area as long as they have the credits and a Fist of Nod. Nod can produce vehicles anywhere on the battlefield. If you thought Nod was sneaky before their movements are harder to predict then ever now.
That's all we have to show this update, Make sure to vote for us for Mod of the Year! The Tiberian Sun is on the RIse!.
its been 3 yeasr since I last updated this mod, so whats going on with it ?
The sun shined like it never did before. With the release of Tiberian Sun Redux for Zero Hour, allot have changed for example we moved from Generals Sage...
Age of Empires? Halo Wars 2? Viva Pinata? Command and Conquer ?
I'll like to thank everybody for voting for us, thanks to you we made it in the top 100 of Mod of the Year 2013.
We got 3 size of wallpaper of the Forgotten mammothtank just for you.
NO INSTALLER VERSION THIS VERSION OF THE MOD IS ONLY FOR COMMAND AND CONQUER GENERALS ZERO HOUR! Finally its here to play and judge Tiberian Sun Redux...
Show your support by changing your avatar to one of the Tiberian Sun Unit's including one of the Forgotten Mammoth Tank. the rar file contains in total...
want to ask, i already download the mod Tiberian Sun Redux Zero Hour Release 0,5
and wandering is this mod for CnC 3 Tiberium wars or for CnC General Zero Hours?
i was hoping that this mod is for CnC 3 Tiberium Wars
Tiberian Sun Redux Zero Hour Release 0,5
NO INSTALLER VERSION THIS VERSION OF THE MOD IS ONLY FOR COMMAND AND CONQUER GENERALS ZERO HOUR!
there.
how i install the mod?
the current release is only for Generals Zero Hour
are you converting to cnc 3?
Why the Forgotten/Tiberian Dawn Timeline factions won't be playable?
The Tiberian Dawn timeline factions are going to be playable but the forggoten arnt. We do however are going to introduce a new faction to Tiberian Sun.
hi i am yust wondering if this is possibal for yur mod to like add random old tiberian dawn base thats almost destryed to capture around the map like an damage tiberian dawn con yard if it is i woud appricate it
Yes we are planning to do that, currently all tiberian dawn assets we use from tiberian dawn redux are being remodeled and retextured so it will take a while before we are really going to give this page some updates.
might be extremely dumb question, but are you going standalone with this one?
We have asked this question to EA_CIRE if it was possible, but the answer was unfortunately no, this is because of some legal and copyright issue's. Since the Original Command and Conquer website haven't updated in almost like a year or so I think that is save to say that it will not be possible in the near future, until they make a public announcement that mods on the Sage engine of the RTS game can go Standalone just like the Rengegade Mods/Indies
ok, thank you for your answer. Its a shame though, as this is good looking mod and standalone would certainly help getting more players