Welcome Back, Commanders! Apologise for the wait on this update we've been working very hard behind the scenes on the Tiberium aspects of Tiberian Sun Rising. Now finally Transformation has arrived! Here we present the shape of things to come1 If you like this update please vote for us in Mod of the Year!
The Blue Tiberium Fiend in its natural habitat is heavily armoured and able to fire explosive blue Tiberium Shards if you thought a pack of Green Tiberium Fiends was deadly just hope you only run into one of these monsters. What makes them truly terrifying to fight while inside a Blue Tiberium field is their crystal shards can trigger Chain Reactions which their armour and Tibeirum's healing effects will mostly protect them from. Blue Tiberium just got that much harder to mine and secure for your forces.
Tiberium spreads and continues to mutate the environment around it we are seeing the emergence of new Tiberium Flora which purpose in the Tiberium Ecosystem is still being observed. The big terror that has been unleashing lately has been the Vein Hole Monsters. These monstrous creatures emerge from the ground with gigantic tentacles that can attack and thrash anything that gets too close. It then spreads a field of smaller Vein tentacles that act as a defensive mechanism while also storing precious Tiberium Gas which can be mined by the Brotherhoods Waste Facility.
The Drop Pod deployments from the Philadelphia Space Station have proved to be a great success. GDI can now deploy veteran troops anywhere in the world where its needed against either the Brotherhood or the Tiberium menace.
Nod's Mobile Weapons Factory the FIst of Nod has been spotted in the field, Nod already had an edge with its Stealth technology and Stealth Generators. But now they don't even need a base in the area as long as they have the credits and a Fist of Nod. Nod can produce vehicles anywhere on the battlefield. If you thought Nod was sneaky before their movements are harder to predict then ever now.
That's all we have to show this update, Make sure to vote for us for Mod of the Year! The Tiberian Sun is on the RIse!.
its been 3 yeasr since I last updated this mod, so whats going on with it ?
The sun shined like it never did before. With the release of Tiberian Sun Redux for Zero Hour, allot have changed for example we moved from Generals Sage...
Age of Empires? Halo Wars 2? Viva Pinata? Command and Conquer ?
I'll like to thank everybody for voting for us, thanks to you we made it in the top 100 of Mod of the Year 2013.
We got 3 size of wallpaper of the Forgotten mammothtank just for you.
NO INSTALLER VERSION THIS VERSION OF THE MOD IS ONLY FOR COMMAND AND CONQUER GENERALS ZERO HOUR! Finally its here to play and judge Tiberian Sun Redux...
Show your support by changing your avatar to one of the Tiberian Sun Unit's including one of the Forgotten Mammoth Tank. the rar file contains in total...
Please, if you do anything with Tiberium, don't change it to the little tiberium crystals in a pot that Essence used. While I understand it's original, it is only origin due to technical issues during Dawn's making. If you have Tiberium Spread around, can you use the more alive feeling Vanilla Tiberium? It looks like it actually grows.
nah i prefer good ol tiberium as it looked in TD and TS. but I can understand the use of bigger crystals as map props
Good day MrTaxikiller
I would like to ask if this mod (for C&C3;) is going to restore the gameplay to Tiberian Sun. Not so rusher, having ultimate units in 5 or 10 min of gameplay, REMOVING the meat grinder mechcanic of anti garrison units (granadiers or black hand); which makes usless infantry; and if is going to be playable on campaign.
is this for C&C Generals Zero HOur 1.4 version?
first release is for Zero Hour.
about time we get an original TS mod for cnc3! i bet this mod will be ready before tiberium sun rising beta is even out :P
thanks alot MrTaxikiller! :)
Dont worry people, I'm still working on this mod, and at the same time on my other mod Evolutions: RTSE
How download mod?
good to hear!
yeah it is just that I cant show anything new to the public except how much we have ported already.
Well now... C&C3; :)