Welcome Back, Commanders! Apologise for the wait on this update we've been working very hard behind the scenes on the Tiberium aspects of Tiberian Sun Rising. Now finally Transformation has arrived! Here we present the shape of things to come1 If you like this update please vote for us in Mod of the Year!
The Blue Tiberium Fiend in its natural habitat is heavily armoured and able to fire explosive blue Tiberium Shards if you thought a pack of Green Tiberium Fiends was deadly just hope you only run into one of these monsters. What makes them truly terrifying to fight while inside a Blue Tiberium field is their crystal shards can trigger Chain Reactions which their armour and Tibeirum's healing effects will mostly protect them from. Blue Tiberium just got that much harder to mine and secure for your forces.
Tiberium spreads and continues to mutate the environment around it we are seeing the emergence of new Tiberium Flora which purpose in the Tiberium Ecosystem is still being observed. The big terror that has been unleashing lately has been the Vein Hole Monsters. These monstrous creatures emerge from the ground with gigantic tentacles that can attack and thrash anything that gets too close. It then spreads a field of smaller Vein tentacles that act as a defensive mechanism while also storing precious Tiberium Gas which can be mined by the Brotherhoods Waste Facility.
The Drop Pod deployments from the Philadelphia Space Station have proved to be a great success. GDI can now deploy veteran troops anywhere in the world where its needed against either the Brotherhood or the Tiberium menace.
Nod's Mobile Weapons Factory the FIst of Nod has been spotted in the field, Nod already had an edge with its Stealth technology and Stealth Generators. But now they don't even need a base in the area as long as they have the credits and a Fist of Nod. Nod can produce vehicles anywhere on the battlefield. If you thought Nod was sneaky before their movements are harder to predict then ever now.
That's all we have to show this update, Make sure to vote for us for Mod of the Year! The Tiberian Sun is on the RIse!.
its been 3 yeasr since I last updated this mod, so whats going on with it ?
The sun shined like it never did before. With the release of Tiberian Sun Redux for Zero Hour, allot have changed for example we moved from Generals Sage...
Age of Empires? Halo Wars 2? Viva Pinata? Command and Conquer ?
I'll like to thank everybody for voting for us, thanks to you we made it in the top 100 of Mod of the Year 2013.
We got 3 size of wallpaper of the Forgotten mammothtank just for you.
NO INSTALLER VERSION THIS VERSION OF THE MOD IS ONLY FOR COMMAND AND CONQUER GENERALS ZERO HOUR! Finally its here to play and judge Tiberian Sun Redux...
Show your support by changing your avatar to one of the Tiberian Sun Unit's including one of the Forgotten Mammoth Tank. the rar file contains in total...
Hey is this Mod dead?
not really focusing on another one that is almost done.
Please finish this mod after the other one is finished, too :D
which was?
Evolutions: Real Time Strategy Evolved
Someone named Nexctus is rebuilding Tiberian Sun's missions using the Tiberium Essence mod.
Would he be helpful in rebuilding these missions for Tiberian Sun Redux?
www.moddb.com/mods/tiberian-sun-missions-te
When you are aiming to release this mod for CNC3?
MrTimm, are you also planning to make a campaign down the line? If so, will you remake the original or make your own?
yeah just like with tiberian dawn redux the original campaign will be included, the release will not contain all of the missions but some of them and with each update some balance issue's will be included and art and with some extra missions since scripting each mission takes allot of time and we dont have any mappers as of yet. but we hope that if we got our first beta out here that mappers would be available to re-create the campaign like it was in tiberian sun redux, ofcourse some things will not be available because of engine limit but we will find a way to go pass them.
That sounds awesome! I think you just deprived a years worth of sleep from me because I can't handle the nostalgia/excitement :D
I think next year at the end of 2017 but I wont make any promises I think the first release would be just replacements of the models with no damage state animations just so you guys have a feeling on what to get when the mid final product is released. during the development I keep the feedback in mind I get but I'll try to keep the build rate and cost as closed to the original tiberian sun game and its expansion and maybe work a little with the tiberian sun rising team so we both can release our mod but again no promisses with that. Coz a mod this big takes awhile and since we have most models done and textures it takes allot of time to export it to this engine. And the Nod faction have to be redone with its texture. the Generals version is outdated together with some GDI units which I have done most of them as you can see in the image gallery.
Just a quick message, development is still going, just now all my time go's to Evolutions: Real Time Strategy Evolved. This is because most content have already been made and most coding aswell, when I released its first beta, all the time I have left will be on the development of Tiberian Sun Redux, together with a small time shift of smoothing and balance of Evolutions. You know what. Let me upload some old screenshots I have. Just so you know that we are still developing this mod.
Awesome! Thanks for letting us know you're not dead!
Ok i cant wait. :D
Thx for the great mod.