This mod aims to offer something different, adding more visual mechanics and gameplay changes. This mod is made with the help of assets created by the community and I do not take credit for there work.

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Add media Report RSS Glowing Tiberian Fiend (view original)
Glowing Tiberian Fiend
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RashMen
RashMen

Blue Tiberium Fiends turned out perfectly, but green still stands out very strongly.
Oh, I almost forgot, I found a bug related to Android Purifier, If Android Purifier open fire exactly vertically to the bottom, then with a very high probability it will cause damage to itself, and sometimes even kill itself

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Trif_Mircea Author
Trif_Mircea

Well, that engine limitation, see when I made the flame weapons (shoot on slops and not be hindered by terrain) I hade to change how the weapon works, basically, the fire or the projectile or animations do 0 dmg but leave a burning effect on the squares between the unit that shoots and the target, so the squares are doing the damage wich stacks, but since the unit itself is not doing the damage the game considers this ambiental damage, so friendly fire can happen even some cases of kamikaze

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RashMen
RashMen

it might be better to give flame tanks, devil's tongues and androids purifiers immunity to fire, although I don't know exactly how it will affect the balance

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