Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

Report RSS Merry Christmas By The Spirit Hand of Kane

By the Spirit Hand of Kane Merry Christmas to All! The Hand of Nod is at last unveiled! The GDI Dropship Bay is sighted on the battlefield, as well as intel on a Cyborg Control Centre.

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Merry Christmas!

On behalf of the crew here at Tiberian Sun Rising, like to wish everyone a Merry Christmas and a fantastic New Year! In the Spirit of Christmas and by the powers of the Spirit Hand of Kane we present yet another update! I'd like to thank everyone who voted us for Mod of the Year 2010 and though we did not win Best Unreleased this year it was just a thrill to be in the Top 100 yet again! Thanks to all our fans for support throughout the year you've driven us forward with a vengeance this year. And a huge thank you to the team here at TS Rising I couldn't have come this far without you guys and the speed & quality of work this year has been amazing so thank you!

-----------------INCOMING TRANSMISSIONG-----------------

The Hand of Nod

Commander I present to you the Hand of Nod, much like the First Tiberium War this is where we train those loyal to the Technology of Peace with the best equipment and facilities the Brotherhood has to offer which is mostly underground. The fallen over Hand reminds us of the loss of the First Tiberium War, but also symbolise's that we are not defeated we are guided by the Spirit Hand of Kane! Kane Lives in Death!

The Hand of Nod! By The Spirit Hand of Kane!

GDI Dropship Bay

Nod Intelligence has confirmed report's of increased usage of GDI Dropship's in GDI's Supply route's. These massive stratospheric supply craft's are used by GDI Commander's to bring reinforcements to the battlefield. The mean's of how these supply routes are being co-ordinated has been revelaed the GDI Dropship Bay. This structure is used by GDI Commander's to place a customised order of vehicle's to a nearby GDI base which is then loaded onto a Dropship and despatched to the location of choice on the battlefield by GDI Commander's. The Dropships flying through the stratosphere have quite fast travel times anywhere around the world, bypass all Anti_Air defence's flying at that height and when dropping off enemy reinforcements coming from that height it is described as "appearing from nowhere".

GDI Dropship Bay

The Cyborg Control Centre

Cyborg Control Centre

Through much experimentation over the year's since the First Tiberium War such prorams like "Project Regenesis" have finally developed a consistent process for developing Cyborg soldiers far superior in strength to the average human and capable of lifting heavier weapons platforms. The Cyborg Control Centre is used to link all Cyborg's into together and to send orders & receive information back from Cyborg force's. Cyborg's are produced at the Cyborg Control Centre and then are sent via the subterranean tunnels underneath all Nod base's to the Hand of Nod for outfitting with weaponry and loading battle data into each unit. It is also possible in the future Cyborg's may be sent to the War Factory for outfitting with heavier weaponry and augmented with more complex machinery. Due to the sheer amount of data & command decision's being transmitted the CABAL (Computer Assisted Biologically Augmented Lifeform) has been linked to these structure's giving the Cyborg force's an advanced hive mind making them extremely effective on the battlefield. If this structure is destroyed you will loose the ability to produce more Cyborgs, and you will also loose control of your existing Cyborg force's in some test scenario's Cyborg units have gone berserk. So keep this structure well hidden and well protected Commander. Further intelligence of Cyborg models ready for deployment will be forwarded to you when available.


Hope you all have a great Christmas and New Year's! See you all in 2011 with many exciting thing's coming in the new year! :D Also remember we are now on facebook so be sure to add us if you like this project!


Nice !

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Cyborg Research Center... hmmm.. have you ever thought to add CABAL faction? :>

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I like the cyborg control center, looks good! great with another excellent update!

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The CCC reminds me of Quake 4, (technically you cant make cyborgs without some meat/flesh :D)

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Original Cyborgs have some meat (as you see) and TSR creators re-making TS atmosphere as best as possible ;) All will be a matter of rendition ^^

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AssassinCS Author

Much of Nod facilities are underground, we had considered showing Cyborg's being pieced together at this facility but decided against it for a number of reasons. Humans are sent to this facility to undergo divination & cyborg production process (which all happens beneath this facility). Are linked to the CCC's Hive mind, and then moved to the Hand of Nod or War factory for outfitting with weapons/equipment. *Reapers are sent to War Factory.

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