Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

Report RSS GDI Intelligence Report

The Brotherhood of Nod's new Tiberium Refinery caught by GDI Spy Sat's, designs for Nod's Tiberium Harvester intercepted and the GDI Mobile EMP deployed to the field. Read the full Intel Report.

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The Brotherhood of Nod has deployed their new Tiberium Refinery's to the battlefield, with Nod's knowledge of Tiberium they have created a Refinery with superior refinement & containment techniques to their last design.

Nod Tiberium Refinery

GDI intelligence has intercepted the specifications for their new Tiberium Harvester which are attached, not much is known as of yet about the Harvester's abilities we'll update our findings as more intelligence is gathered on these new developments.

Nod Tiberium Harvester

The Global Defense Initiative has commissioned a Mobile EMP vehicle platform that has been in research & development, in our efforts to catch up to the Brotherhood's development of the EM-Pulse Cannon. This has the advantage of mobility and being a self powered unit however its area of effect is less then that of the Brotherhoods EM Pulse Cannon. These can be deployed in a number of ways, defensively they can be used to disable enemy attacks and while more difficult if used successfully offensively disabling the enemy's Power Supply or Defense Grid is a good strategic use of this technology.

GDI Mobile EMP

The last successful field test was performed today, confirming the Mobile EMP can clear fields of Limpet Drone's and scramble the navigation systems of Subterrain vehicles forcing them to surface until there system's come back online.

Further Intelligence Reports will follow as they develop,
---End Transmission---

Comments
Jeffman12
Jeffman12

Is the Mobile EMP generator shut down by its own attack, or is it immune to EMP?
If it does get shut down by its own attack, might I recommend an upgrade that makes them and perhaps a couple other units only shut down half as long? It could be called Backup Generator or something.

As for unburrowing subterranean units, would there be a way to set it in a special guard mode under the ability tab so that it triggers automatically whenever a detected sub-t unit meanders within the radius?

That ended up being the only real reason I never touched them in TS.

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MrTimm Creator
MrTimm

when it use its emp, all the energy it use is gone, so it have to regenerate before it can attack or move again.

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-Golan- Creator
-Golan-

The Mobile EMP itself is impervious to EMP attacks, allowing it to "attack" head on and retreat in time if it was used successfully. Lessening its effect against allied units sounds like a good idea, the friendly fire was a real downside on it in FS; we'll discuss the idea.

We're trying to make some of the units easier accessible, like Sub-T units also having a guard mode, so the MEMP will probably be given one too.

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Joshh
Joshh

Does the MEMP work like Raider Buggy EMP Coils, or like the techstructure with a targeted attack?

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█Brunez█
█Brunez█

... I believe that it will really be like the C&C3 Raider Buggy.

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-Golan- Creator
-Golan-

The MEMP triggers the EMP at its own location so the only use of a targeted ability like the one used on the techstructure would be to automatically issue a move order - you can do the same by using [ALT] for the waypoint-mode while also allowing to trigger it instantly with just the press of a button instead of *requiring* the player to specify a location.

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ApornasPlanet
ApornasPlanet

Yay!!! The greatly anticipated update is finally here! And what and update! Everything looks amazing! Big up mod team!!!!

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Jaack
Jaack

Update soon???.....plz xD

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