The Main Goal of this Mod is to add addition factions to Tiberain Sun Client 5.46 and some minor Tweaks to gameplay. The Factions added are Cabal and HSF. The Cabal's faction is a split of Nod Tech with cybernetic units, Mutegenic Weapons, and Subterrianian Tech. The HSF is a subfaction of GDI that specializes on experimental technology, HSF stands for Hammerfest Security Forces, They specialize in EMP, Hover, and Particle Weaponry. When the mod is installed, check your game settings and adjust it.
The Main Goal of this Mod is to add addition factions to Tiberain Sun Client 5.46 and some minor Tweaks to gameplay. The Factions added are Cabal and HSF. The Cabal's faction is a split of Nod Tech with cybernetic units, Mutegenic Weapons, and Subterrianian Tech. The HSF is a subfaction of GDI that specializes on experimental technology, HSF stands for Hammerfest Security Forces, They specialize in EMP, Hover, and Particle Weaponry. When the mod is installed, check your game settings and adjust it.
Is it inteded or how come only able to field Mobile Sam units, when Superweapons being turned on? As if not using SW weapon turned on then cannot train from Warfactory but AI can still produce them upon Nod & Cabal factions.