This mod is designed to enhance the graphics and gameplay of Tiberian Sun while retaining the classic feel. Gameplay changes include faster income, faster unit movements, adding new units (like mammoth tanks, flame tanks etc) and balancing the already existing units. The AI is significantly harder. The singleplayer campaign has been slightly altered. Overall its a mod which tends to change Tiberian Sun as it should have been.

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TS Enhanced 0.45A

TS Enhanced 0.45A

Full Version 1 comment

A small update that fixes bugs in missions. U do not need to install previous versions for this. If u have a previous version installed, then u can simply...

TS Enhanced v0.45 (old)

TS Enhanced v0.45 (old)

Full Version

Finally TS Enhanced v0.45 is here. Apart from bringing balance and graphical changes, this version also brings the new toys(and replaces old ones) for...

TS Enhanced v0.4 (old)

TS Enhanced v0.4 (old)

Full Version

Finally the new version (V0.4) of my mod is here with new units, more balance changes and bug fixes. This works with standard TS, CNCNET5 version and...

TS Enhanced PB3 (old)

TS Enhanced PB3 (old)

Full Version

This is the 3rd public beta of my mod with balance changes and includes hyperpatch + UMP fixes. Do notify me about new ideas and balance issues. Also...

TS Enhanced mod PB2 (old)

TS Enhanced mod PB2 (old)

Full Version

This is the second public beta of my mod with new graphics and balance changes. Do notify me about new ideas and balance issues. Also don't forget to...

Patch version 0.11 (old)

Patch version 0.11 (old)

Patch

A patch that introduces a new unit (GDI Orca transport) and improves balance (Nod anti-air weapons are stronger).

Comments  (0 - 10 of 33)
ReaperAA Creator
ReaperAA

I have released new version (0.45A) that fixes bugs in missions GDI-6A (Vega's dam) and GDI-7A (Hammerfest base). If anyone has any bug to report, please post them here.

Reply Good karma+1 vote
TaxOwlbear
TaxOwlbear

The mods works fine until I reach the GDI Hammerfest mission. Destroying the Nod Power Plants no longer disables the Obelisk of Light, making the mission impossible to complete.

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ReaperAA Creator
ReaperAA

Hello TaxQwlbeaer, can u provide me the savegame file for the hammerfest mission so that i can check if it is doable. I had lost my savegame files and i would have to play from the beginning of campaign otherwise.

u can mail the savegame file at: atifarshad1011995@gmail.com

Reply Good karma+1 vote
TaxOwlbear
TaxOwlbear

I just managed to sort it out. A fully promoted Hover Tank can survive an Obelisk hit, so it's possible to pass it and only lose one Hover Tank. Tricky, but doable.

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ReaperAA Creator
ReaperAA

Good to hear that its beatable. However it not what i intended. I can instantly fix it provided i had a savegame for that mission (so that i can test the changes i make to it)

Oh well, another campaign walkthrough it is then

Reply Good karma+1 vote
TaxOwlbear
TaxOwlbear

You should have the saves in your inbox now.

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ReaperAA Creator
ReaperAA

Thanks and btw in "Destroy Prototype Facility mission" u dont get access to tech centre because thats how it was in vanilla TS too. Its a part of challenge.

Reply Good karma+1 vote
Guest
Guest

Its possible to change that condition? To have more tech level, or the normal level to the mission

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ReaperAA Creator
ReaperAA

It is definitely possible (and pretty easy) to change that. I just left it the way it is because thats how it was in vanilla TS.

Whether it was an accident or Westwood intentionally did this, that i don't know. Right now i am in state of "whether I should change it or leave it"

Reply Good karma+1 vote
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