The latest version of Tiberium Secrets complete with patch notes.
Check 1.0 for installation instructions. Delete all previous versions and put in new files.
Patch Notes:
- Structures should now die correctly when destroyed by Commandos
- Game no longer crashes when ASI is selected for an AI player
- Phora Hound dark matter breath weapon damage doubled
- Phora Hound salvage upgraded dark matter breath weapon fixed
- Added upgrade and ability tooltips
- Phora Hound breath attack sound now loops and stops properly
- Neutralizer can now attack with anti-infantry and anti-vehicle weapons when upgraded with Dark Lightning
- Added new sound FX for Neutralizer anti-vehicle and anti-air weapon
- Fixed weapon fire FX for Neutralizer weapons when fully promoted
- Pestilence missile no longer affects structures
- Pestilence missile no longer affects friendly units
- Recoded Auto Designer construction logic, possibly fixed construction bug that some have reported
- Game should now work properly at Low Model LOD
- Due to code, structures can't be powered down
- ASI defensive turrets gain veterancy
Now the dark generator bar complete instantly but only the building shade is visible, no additional build options.....
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seriously
each builder has its own build que, putting more then one builder next to a building will do nothing. if the main builder that qued up that building is out of range, it will drop the building that its suppose to build... to fix the issue, just find the builder that started the building process and relocate it as close to the building as possible.
Like with 1.0, I have tried every combinations. My game is Retail DVD, updated to 1.9....... here's a video link which may help you to better understand the problem :)
same thing happened to me.
I know it's been a while since I've played mods for this game... but I can't find the mod in the launcher. I found where all of my previous mods were (that appear in the launcher) but I can't get this mod to show up for some reason
start > Documents > C&C Tiberium wars 3 > Mods > (create a folder and call it Tiberium Secrets) then open that folder > add files from zip into folder. now use the launcher provided by the game and find the mods tab. done. the ASI are playable as a separate faction and are only usable as a skirmish mission
All of mine are under
Documents > Command & Conquer 3 Tiberium Wars > Mods
Named a folder Tiberium Secrets and put all 3 of the files in there, but that's the only mod I have that's not showing up in the launcher
im having the same problem
You guys have the retail dvd copy(or torrented cracked no-cd kanes edition xD) and not the Origin(Ultimate Collection) or GOG/G2A Steam version?
C:\Users\Name\Documents\Command & Conquer 3 Tiberium Wars\mods\TiberiumSecrets
The path must be exact.
Containing:
TiberiumSecrets_1.1.skudef file
TibSecAssets.BIG file
TibSecData.BIG file
Delete the previous TiberiumSecrets folder(containing former version 1.0 data files) first.
Then please report if you have the same problem as seen on Fathur_Shaon47 youtube link.
Good luck, commanders.
I see what the issue was
I have the game installed on an external drive, but apparently I had a mod folder in C and another in E (my external drive).
I just figured the game was recognizing the mod files in E since the game was installed in E, but once I copied TiberiumSecrets to the C location then it started working properly
Strange, but I guess that's how it works haha
(and YES, I have the retail copy with the CD. I've had the game for a while haha)
REALLY like the mod :D Definitely one of the best mods on here aside from the Crossfire mod (Because I like new factions).
Can't wait for the next update
Looks like someone didn't play any other mods for any other game, C&C or otherwise.
Heheh, yeah, Latros should totally try Tiberium Essence, TWA,TA,TWR,KWR,CNC FALLOUT,Talon,TFM,Madins mods,Evolutions,MEC2,Chronoshaders,Body stay, DUNE20XX,Xenoforce and Chuck Norris with New Experience too, for starters,
to say the least :D
Nevertheless, the still dormant full potential of TiSe is mesmerizing.