"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
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:O Progress. Run Guys, RUN!
What's this on the picture? Maybe... Aliens? Aliens with Hats? THE SCRIN?! :o
Nice to see some real progress again. :)
nope look at it his way 9 people - classes of something
Hats - hat
9 classes and hats hmmm sound very familiar - Team Fortress 2
of course their makeing a TF2 mod
I see the whole infantry units of both factions... Left NOD, right GDI
Infantry for Nod and GDI!
Let's see...
Engineer, chemmie, flamer, rocket, light, light, rocket, grenadier, engineer.
How far off?
Light? This isn't Tiberian Sun!
It's a "minigunner" :)
Same ****, different packaging.
Hell, even the package's the same if you ignore the slight difference on the name tag.
you forgott the Commando
Nice to see you guys haven't given up on this project! "Keep em coming"
I have the distinc feeling that you've finished building and implementing the infantry.
are there pillboxes in the game?
This is Tiberian Dawn, not Red Alert; Tiberian Dawn has Guard Towers, not Pillboxes.
maybe a extra defense building