"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
Nod's fast-attack vehicle was modeled and textured by Ric. GDI can expect a dramatic increase of hit-and-fade attacks in the near future.
Arms dealer:a newly refurbished beach bugg..i mean the latest in a line of new patrol vehicles.
(Nod soldiers whisper to each other)Patrolling what? the tv in search of baywatch?
Those are a few more petrol canisters than I like to see on the outside of a vehicle :P
lol yeah, undercover demolition team
yea very conveniently placed >.>
Actually, only one is a petrol canister. The other is a tool-box and the third on the upper cage is an ammo box (cleverly indicated by the word "ammo").
Nice :D
Heheh, actually two of those 'petrol canisters' aren't petrol canisters at all, they're just the same colour.
Looks great, though I would increase the poly's on the wheels as they lookin quite blocky. ;)
Although I prefer the Renegade's model of the buggy. This is how it originally looks. Good work.
Is there a driver in that buggy? I don't see one... other than the UAV thing, great work!
Wow no drivers? please add drivers to the open vehicles!
We're still working on infantry art. Once we finish it, then we will absolutely place it in open vehicles.