New on this TD based mod: • Super weapon timers • Smaller super weapon timers (airstrike etc) can be seen only by allies • Red tiberium • Added more notification sounds (radio static shhhssszzz hhhsss etc) • Added more co-op missions with special color palettes with a new unit which can capture allied buildings and units(co-op only, sorry trolls) • New level-up sound (taken from Fallout 1&2) • New level up icon animation • Weapon impact flashes • Spy logic added to the game • Added new NOD support power (vehicle airdrop) • New rifleman that uses grenades against large groups of infantry (will be credited to the one who helped me once I get a confirmation) • New awesome commando icon • New chemical tank for NOD • AI target logic (it will hit your super weapons with its super weapons) • Added communication center for NOD (recreation of the beta) • New military fonts
The installer is automated to find your OpenRa directory. Delete any other version of Tiberian Dawn Apolyton you have. You will need OpenRA-release-20180307 in order to be able to play.
Added: attack cursor to demo truck vs buildings.
Fixed: grammar mistakes on mod db description page (Helped by DrStrangelove).
Fixed: a problem with short game not be able to finish when player(s) was defeated.
Removed: the ability to see enemy planes while inside the fog of war.
Fixed: nuke super weapon not revealing the target.
Fixed: coop missions to be playable again.(not fully tested tho)
Fixed: bib of some buildings to use the intended ones.
Added: new bibs for jungle tileset.
Fixed: tech center bib.
Reverted: back to the old snow tileset until i add water cliffs (you can now play again on snow maps).
Added: antena to gdi tech center.
Changed: sniper to be only a gdi unit(to counter nod rocked soldiers, this might change in the future).
Changed: mechanic and medic to be buildable on both gdi and nod (this might change in the future).
Fixed: some problems with powerdown conditions not working(still there is work to be done).
Balanced: riflemen grenade damage vs buildings, now is lower.
Balanced: grenadier grenade damage now is lower vs infantry and higher vs buildings.
Fixed: description of apc.
Fixed: description of buggy.
Balanced: Hum-Vee TOW missile not to target infantry.
Added: pip icon to sniper so the owner can locate the unit.
Added: a test AI for testing reasons(dont use it, it wont build any thing aside from units if buildings pre-exist on the map)
Reworked: the build order, temple of nod and adv,com center moved to defense tab, and they only work as supper weapons, thier old factionality is replaced by the tech centers.
Balanced: obelisk of light to use less power.
Replaced: nod service depot with a better one.
Fixed: some problems with service depots lighit effects.
Merged: harvesters to one.
Added: Condition bonuses from all removed harvesters to the new one that includes: stealth generator, tiberium armor.
Added: pip icon "shield" to show up on the harvester after tiberium armor has been researched.
ReAdded: nod and gdi harvester icons for each side.
Changed: default speed to normal in the lobby.
Removed: some unfinished dev maps.
Changed: the position of some pip icons.
Added: a video in the end of the installer(because its cool).
Added: missing buildings from the AI\Bot build list.
Fixed: units not attacking automaticly some defenses.
Balanced: tiberium growth speed per tree, you can now place 3 refineries per green tiberium tree, 2 per blue, 1 per red, without running out of tiberium.
Balanced: tiberium ValuePerUnit, now you get $100 green, $125 blue, $150 red (before it was $35 Greeen, $70 Blue, $105 Red)
Balanced: harvester carry ammount from 20 to 8, now with a full harvester you get $800 from green tiberium, $1000 from blue, $1200 from red, before was $700 from green, $1400 from blue, $2100 from red.
Balanced: harvesters now collect faster and deposit faster tiberium.
Balanced: harvester price is now 1400, but build speed is 27 secs like in red alert (faster).
Balanced: refanery price is now 2000, but build speed is 34 secs like in red alert (faster).
Balanced: refinery consumes 30 power instead of 50.
Balanced: c130 spawn rate, now its lower.