Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
I just thought of something that might be cool, what if the lights indicated the power level? much like the lights on a Silo indicated tiberium levels in the vanilla C&C3.
now that's what the nod power plant should have looked like to begin with. man, the more features and models that totally improve the game, the more i can't wait to play this mod :P
though it would nice..but no one would ever pay attention to it to figure out how mauch power they had...they would all look to the Power Bar...
this was supposed to be up there where evryone was talkin about the lights on the power plant tellin u how much power u have
Looks very close to the TS Nod feel. These are an improvement over C&C3.
The lights look out of place though, like they were tacked on. Maybe you could put lighting strips down the sides that glow, rather than individual 'dots'.
You could also move the two smaller plants closer to the larger one (upgraded version).
Yes, those lights will be animated eventually ;)
now i like that powerplant...very good...i hated the vanilla cnc3 one...
With spikes on them
Looked like a huge snail!
i didnt mind it but it didnt fit nod..or anyone else
maybe scrin..they seem to like spikes??just would have to make it look "Biological"
The C&C3 nod power plant was Westwood concept for one of there canceled games if I am not mistaken.
It was a CABAL's structure (I think CABAL was an independent faction)
yea the C&C3 KW story sais that CABAL is attacking humanity..
Not entirely. in TS:FS, CABAL DID attack humanity.
Flashy. I liked the lights details.
Vereh naice,ser,vereh naice.
Nice one
AWESOME!
i was thinking i like the look of them with the advance can the little turbins be closer to the bigger turbin?
much better
also i think the adv plants secondary reactors should be a little closer or give them a more definable foot print
i agree, they could need some kind of connection to the mainplant.
They are connected by two large pipes :P
It all looks so perfect!
good job ;)
I just thought of something that might be cool, what if the lights indicated the power level? much like the lights on a Silo indicated tiberium levels in the vanilla C&C3.
I'm afraid I can't do that, Rave(n) :P, extra cookie if you get the reference.
I don't think it's possible to code that in CnC3 :/
Ask someone from Tiberian Sun Rising Dev Team :D
I doubt they did that to be honest. Maybe the lights go out when out of power, but they don't show how much power you have. I guess.
2001
Great work, fits Nod very well
and make them emit some smoke :D
now that's what the nod power plant should have looked like to begin with. man, the more features and models that totally improve the game, the more i can't wait to play this mod :P
Awesome work, looks a lot more NODish.
i think the angled pieces of steel around the base of the power plant should be on the extra small plants aswell.
I tried that, it looks weird.
It looks really nice.
Good work, Helge.
Wow that is a badass plant
yeah, looks good
YAY! those are so better than the crap Ea put in.
it had been time that some one make a new powerplant for nod:D
great work!
yes i can feel the power
though it would nice..but no one would ever pay attention to it to figure out how mauch power they had...they would all look to the Power Bar...
this was supposed to be up there where evryone was talkin about the lights on the power plant tellin u how much power u have
How does it look like the team-colored lights? ^^
Anyway its fantastic work, dude! :D
currently they are just red, but I certainly am considering to make them HC - once my PC works again properly.
Nice power plant !
It kinda looks like the TS power plant but I sure you have that in mind
Great model
Looks very close to the TS Nod feel. These are an improvement over C&C3.
The lights look out of place though, like they were tacked on. Maybe you could put lighting strips down the sides that glow, rather than individual 'dots'.
You could also move the two smaller plants closer to the larger one (upgraded version).